immersive-home/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ImmersiveHome"
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run/main_scene="res://content/main.tscn"
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config/features=PackedStringArray("4.2", "Mobile")
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config/icon="res://assets/logo.png"
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[autoload]
XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
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Request="*res://lib/globals/request.gd"
HomeApi="*res://lib/globals/home_api.gd"
AudioPlayer="*res://lib/globals/audio_player.gd"
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EventSystem="*res://lib/globals/event_system.gd"
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Store="*res://lib/globals/main_store.gd"
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House="*res://lib/globals/house_body.gd"
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[display]
window/vsync/vsync_mode=0
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg", "res://addons/godotopenxrvendors/plugin.cfg")
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[file_customization]
folder_colors={
"res://assets/": "blue",
"res://content/": "teal",
"res://lib/": "yellow"
}
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[filesystem]
import/fbx/enabled=false
[gui]
theme/custom_font="res://assets/fonts/ui_font_500.tres"
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[layer_names]
3d_physics/layer_1="entities"
3d_physics/layer_2="interface"
3d_physics/layer_3="touch"
3d_physics/layer_4="physics"
3d_physics/layer_5="room"
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[physics]
common/physics_ticks_per_second=30
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[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=4
viewport/transparent_background=true
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[xr]
openxr/enabled=true
openxr/foveation_level=1
openxr/foveation_dynamic=true
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openxr/startup_alert=false
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shaders/enabled=true