finish update and change windows

This commit is contained in:
Nitwel 2023-12-01 21:37:36 +01:00
parent c89615f3bc
commit a5351a0c1e
34 changed files with 531 additions and 107 deletions

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Model Information:
* title: Sky Dome
* source: https://sketchfab.com/3d-models/sky-dome-95b2fd979c3f4a84b707a43772f7b2cd
* author: exiS7-Gs (https://sketchfab.com/exiS7-Gs)
Model License:
* license type: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
* requirements: Author must be credited. Commercial use is allowed.
If you use this 3D model in your project be sure to copy paste this credit wherever you share it:
This work is based on "Sky Dome" (https://sketchfab.com/3d-models/sky-dome-95b2fd979c3f4a84b707a43772f7b2cd) by exiS7-Gs (https://sketchfab.com/exiS7-Gs) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)

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@ -12,7 +12,7 @@ var sky_passthrough = preload("res://assets/materials/sky_passthrough.material")
func _ready():
# In case we're running on the headset, use the passthrough sky
if OS.get_name() == "Android":
OS.request_permissions()
# OS.request_permissions()
environment.environment.sky.set_material(sky_passthrough)
house.visible = false
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cull_mask = 524287
current = true
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@ -19,10 +19,10 @@ transform = Transform3D(0.999999, -1.39628e-11, 0, 9.48119e-12, 0.999999, -4.547
hand_skeleton = NodePath("left_hand/Armature_001/Skeleton3D")
[node name="left_hand" parent="XRHandLeft" instance=ExtResource("2_n73lt")]
transform = Transform3D(1, 4.42441e-11, 0, -1.06936e-10, 1, 1.81899e-12, 5.82077e-11, -1.81899e-12, 1, 0, 0, 0.033)
transform = Transform3D(1, 4.42441e-11, 0, -1.06936e-10, 1, 1.81899e-12, 5.82077e-11, -1.81899e-12, 1, 0, 0, 0)
[node name="IndexTip" type="BoneAttachment3D" parent="XRHandLeft"]
transform = Transform3D(0.19221, -0.669965, -0.717079, 0.977075, 0.19881, 0.076153, 0.0915428, -0.715277, 0.692819, 0.0345973, 0.0355402, -0.131767)
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bone_idx = 9
use_external_skeleton = true
@ -42,7 +42,7 @@ transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0,
shape = SubResource("CapsuleShape3D_dopke")
[node name="ThumbTip" type="BoneAttachment3D" parent="XRHandLeft"]
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bone_idx = 4
use_external_skeleton = true
@ -52,7 +52,7 @@ external_skeleton = NodePath("../left_hand/Armature_001/Skeleton3D")
gizmo_extents = 0.02
[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandLeft"]
transform = Transform3D(0.0812012, -0.650531, -0.755125, 0.996577, 0.064817, 0.051326, 0.0155558, -0.756708, 0.653568, 0.032112, 0.00654224, -0.138612)
transform = Transform3D(0.0812012, -0.650531, -0.755125, 0.996577, 0.064817, 0.051326, 0.0155558, -0.756708, 0.653568, 0.032112, 0.00654224, -0.171612)
bone_name = "Middle_Tip_L"
bone_idx = 14
use_external_skeleton = true
@ -89,13 +89,12 @@ hand = 1
hand_skeleton = NodePath("right_hand/Armature/Skeleton3D")
[node name="right_hand" parent="XRHandRight" instance=ExtResource("1_uekbj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.033)
[node name="vr_glove_right_slim" parent="XRHandRight/right_hand/Armature/Skeleton3D" index="0"]
transform = Transform3D(1, 0, 4.7579e-13, 0, 1, 0, -1.34149e-12, 1.77636e-15, 1, 0, 0, 0)
[node name="IndexTip" type="BoneAttachment3D" parent="XRHandRight"]
transform = Transform3D(0.19221, 0.669966, 0.717079, -0.091543, -0.715277, 0.69282, 0.977075, -0.19881, -0.0761527, -0.0345977, -0.164767, -0.00254008)
transform = Transform3D(0.19221, 0.669966, 0.717079, -0.091543, -0.715277, 0.69282, 0.977075, -0.19881, -0.0761527, -0.0345977, -0.164767, -0.0355401)
bone_name = "Index_Tip_R"
bone_idx = 9
use_external_skeleton = true
@ -115,7 +114,7 @@ transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0,
shape = SubResource("CapsuleShape3D_dopke")
[node name="ThumbTip" type="BoneAttachment3D" parent="XRHandRight"]
transform = Transform3D(0.937246, -0.0284254, 0.347508, -0.348179, -0.129158, 0.928488, 0.0184906, -0.991216, -0.130949, -0.0498677, -0.112777, -0.0230909)
transform = Transform3D(0.937246, -0.0284254, 0.347508, -0.348179, -0.129158, 0.928488, 0.0184906, -0.991216, -0.130949, -0.0498677, -0.112777, -0.0560909)
bone_name = "Thumb_Tip_R"
bone_idx = 4
use_external_skeleton = true
@ -125,7 +124,7 @@ external_skeleton = NodePath("../right_hand/Armature/Skeleton3D")
gizmo_extents = 0.02
[node name="MiddleTip" type="BoneAttachment3D" parent="XRHandRight"]
transform = Transform3D(0.0812011, 0.650531, 0.755126, -0.0155557, -0.756708, 0.653568, 0.996576, -0.0648169, -0.0513262, -0.032112, -0.171612, 0.0264578)
transform = Transform3D(0.0812011, 0.650531, 0.755126, -0.0155557, -0.756708, 0.653568, 0.996576, -0.0648169, -0.0513262, -0.032112, -0.171612, -0.00654216)
bone_name = "Middle_Tip_R"
bone_idx = 14
use_external_skeleton = true
@ -145,7 +144,7 @@ transform = Transform3D(1, -7.45058e-09, -2.22045e-16, 7.45058e-09, 1, 0, 0, 0,
shape = SubResource("CapsuleShape3D_dopke")
[node name="AnimatableBody3D" type="AnimatableBody3D" parent="XRHandRight"]
transform = Transform3D(1, 0, 4.7579e-13, -5.82077e-11, 1, 0, -4.97947e-12, 1.77636e-15, 1, 0, 0, 0)
transform = Transform3D(1, 0, 4.7579e-13, 0, 1, 0, -1.34149e-12, 1.77636e-15, 1, 0, 0, 0)
collision_layer = 8
collision_mask = 8

View File

@ -2,7 +2,7 @@ extends Node3D
const wall_corner_scene = preload("./wall_corner.tscn")
const wall_edge_scene = preload("./wall_edge.tscn")
const windows_scene = preload("./windows.tscn")
const window_scene = preload("./window.tscn")
@onready var teleport_root = $TeleportRoot
@onready var background = $Background
@ -23,7 +23,7 @@ func _ready():
get_tree().get_root().get_node("Main").add_child.call_deferred(teleport_root)
spawn_windows.on_button_down.connect(func():
get_tree().root.get_node("Main").add_child.call_deferred(windows_scene.instantiate())
get_tree().root.get_node("Main").add_child.call_deferred(window_scene.instantiate())
)
teleport_root.get_node("Ground/Clickable").on_click.connect(func(event):

View File

@ -1,10 +0,0 @@
shader_type spatial;
render_mode unshaded, cull_disabled;
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture;
uniform float blur_amount: hint_range(0.0, 5.0, 0.1) = 2;
void fragment() {
vec4 lod = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
ALBEDO = lod.xyz;
}

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:21d6414588bf8162f73905682ce72e101592e1be72bded5b99c0e634565505c1
size 172

View File

@ -1,16 +1,90 @@
[gd_scene load_steps=4 format=3 uid="uid://scu77f1crn6"]
[gd_scene load_steps=9 format=3 uid="uid://crl02od5o86ii"]
[ext_resource type="Texture2D" uid="uid://ddkdqduooyt5e" path="res://assets/ComfyUI_00480_2.png" id="3_qlot3"]
[ext_resource type="Material" uid="uid://cmmo2p0up0dns" path="res://content/ui/menu/room/window.tres" id="1_jpfo1"]
[ext_resource type="Script" path="res://content/functions/movable.gd" id="2_ff8e1"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xx1h5"]
shading_mode = 0
albedo_texture = ExtResource("3_qlot3")
[sub_resource type="QuadMesh" id="QuadMesh_crf2x"]
size = Vector2(0.34, 1.04)
[sub_resource type="PlaneMesh" id="PlaneMesh_ndue5"]
size = Vector2(1, 1)
orientation = 2
[sub_resource type="QuadMesh" id="QuadMesh_5ykyi"]
size = Vector2(0.76, 0.35)
[node name="MeshInstance3D" type="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.000999987)
material_override = SubResource("StandardMaterial3D_xx1h5")
mesh = SubResource("PlaneMesh_ndue5")
[sub_resource type="BoxShape3D" id="BoxShape3D_hdsvs"]
size = Vector3(0.81, 1.62, 0.15)
[sub_resource type="QuadMesh" id="QuadMesh_qw3nn"]
size = Vector2(0.36, 1.08)
[sub_resource type="QuadMesh" id="QuadMesh_7dnwh"]
size = Vector2(0.36, 0.73)
[sub_resource type="BoxShape3D" id="BoxShape3D_r2ahp"]
size = Vector3(0.82, 2.44, 0.15)
[node name="Window" type="Node3D"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03, 0, 0)
material_override = ExtResource("1_jpfo1")
mesh = SubResource("QuadMesh_crf2x")
skeleton = NodePath("../..")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.46, 0, 0)
material_override = ExtResource("1_jpfo1")
mesh = SubResource("QuadMesh_crf2x")
skeleton = NodePath("../..")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.22, 0.88, 0)
material_override = ExtResource("1_jpfo1")
mesh = SubResource("QuadMesh_5ykyi")
skeleton = NodePath("../..")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.205, 0.28, 0)
shape = SubResource("BoxShape3D_hdsvs")
[node name="Movable" type="Node" parent="StaticBody3D"]
script = ExtResource("2_ff8e1")
[node name="StaticBody3D2" type="StaticBody3D" parent="."]
[node name="MeshInstance3D4" type="MeshInstance3D" parent="StaticBody3D2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.07, 0.94, 0)
material_override = ExtResource("1_jpfo1")
mesh = SubResource("QuadMesh_5ykyi")
skeleton = NodePath("../..")
[node name="MeshInstance3D5" type="MeshInstance3D" parent="StaticBody3D2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.86, 0.04, 0)
material_override = ExtResource("1_jpfo1")
mesh = SubResource("QuadMesh_qw3nn")
skeleton = NodePath("../..")
[node name="MeshInstance3D6" type="MeshInstance3D" parent="StaticBody3D2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.29, 0.04, 0)
material_override = ExtResource("1_jpfo1")
mesh = SubResource("QuadMesh_qw3nn")
skeleton = NodePath("../..")
[node name="MeshInstance3D7" type="MeshInstance3D" parent="StaticBody3D2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.29, -0.95, 0)
material_override = ExtResource("1_jpfo1")
mesh = SubResource("QuadMesh_7dnwh")
skeleton = NodePath("../..")
[node name="MeshInstance3D8" type="MeshInstance3D" parent="StaticBody3D2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.85, -0.95, 0)
material_override = ExtResource("1_jpfo1")
mesh = SubResource("QuadMesh_7dnwh")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.06, -0.13, 0)
shape = SubResource("BoxShape3D_r2ahp")
[node name="Movable2" type="Node" parent="StaticBody3D2"]
script = ExtResource("2_ff8e1")

View File

@ -1,63 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://bubusve8ijc7h"]
[ext_resource type="PackedScene" uid="uid://scu77f1crn6" path="res://content/ui/menu/room/window.tscn" id="1_nl1ra"]
[ext_resource type="Script" path="res://content/functions/movable.gd" id="2_tt5ej"]
[sub_resource type="BoxShape3D" id="BoxShape3D_gsqto"]
size = Vector3(0.86, 1.58, 0.07)
[sub_resource type="BoxShape3D" id="BoxShape3D_a74ne"]
size = Vector3(0.75, 2.37, 0.09)
[node name="Windows" type="Node3D"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.27, 0)
shape = SubResource("BoxShape3D_gsqto")
[node name="Window" parent="StaticBody3D" instance=ExtResource("1_nl1ra")]
transform = Transform3D(0.32, 0, 0, 0, 1.04, 0, 0, 0, 1, -0.23, 0, 0.001)
skeleton = NodePath("../..")
[node name="Window3" parent="StaticBody3D" instance=ExtResource("1_nl1ra")]
transform = Transform3D(0.32, 0, 0, 0, 1.04, 0, 0, 0, 1, 0.23, 0, 0.001)
skeleton = NodePath("../..")
[node name="Window2" parent="StaticBody3D" instance=ExtResource("1_nl1ra")]
transform = Transform3D(0.76, 0, 0, 0, 0.35, 0, 0, 0, 1, 0, 0.88, 0)
skeleton = NodePath("../..")
[node name="Movable2" type="Node" parent="StaticBody3D"]
script = ExtResource("2_tt5ej")
[node name="StaticBody3D2" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.35061, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.39, 0)
shape = SubResource("BoxShape3D_a74ne")
[node name="Window8" parent="StaticBody3D2" instance=ExtResource("1_nl1ra")]
transform = Transform3D(0.76, 0, 0, 0, 0.35, 0, 0, 0, 1, 0, 1.39, 0)
skeleton = NodePath("../..")
[node name="Window4" parent="StaticBody3D2" instance=ExtResource("1_nl1ra")]
transform = Transform3D(0.34, 0, 0, 0, 1.03, 0, 0, 0, 1, -0.21, 0.52, 0)
skeleton = NodePath("../..")
[node name="Window5" parent="StaticBody3D2" instance=ExtResource("1_nl1ra")]
transform = Transform3D(0.34, 0, 0, 0, 1.03, 0, 0, 0, 1, 0.21, 0.52, 0)
skeleton = NodePath("../..")
[node name="Window6" parent="StaticBody3D2" instance=ExtResource("1_nl1ra")]
transform = Transform3D(0.34, 0, 0, 0, 0.73, 0, 0, 0, 1, 0.21, -0.44, 0)
skeleton = NodePath("../..")
[node name="Window7" parent="StaticBody3D2" instance=ExtResource("1_nl1ra")]
transform = Transform3D(0.34, 0, 0, 0, 0.73, 0, 0, 0, 1, -0.21, -0.44, 0)
skeleton = NodePath("../..")
[node name="Movable" type="Node" parent="StaticBody3D2"]
script = ExtResource("2_tt5ej")

View File

@ -44,6 +44,15 @@ font_size = 14
outline_size = 0
autowrap_mode = 3
[node name="Room2" type="Label3D" parent="Content"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 4.65661e-09, 0.0471446)
pixel_size = 0.001
modulate = Color(0, 0, 0, 1)
text = "This work is based on \"Sky Dome\" (https://sketchfab.com/3d-models/sky-dome-95b2fd979c3f4a84b707a43772f7b2cd) by exiS7-Gs (https://sketchfab.com/exiS7-Gs) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)"
font_size = 14
outline_size = 0
autowrap_mode = 3
[node name="Button" parent="Content" instance=ExtResource("2_dejch")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.22, 0, -0.22)
label = "close"

View File

@ -28,6 +28,14 @@ EventSystem="*res://lib/globals/event_system.gd"
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg", "res://addons/godotopenxrvendors/plugin.cfg")
[file_customization]
folder_colors={
"res://assets/": "blue",
"res://content/": "teal",
"res://lib/": "yellow"
}
[filesystem]
import/fbx/enabled=false
@ -46,7 +54,6 @@ theme/custom_font="res://assets/fonts/ui_font_500.tres"
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=4