2023-10-16 20:10:20 +03:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="ImmersiveHome"
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2023-11-05 16:16:07 +02:00
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run/main_scene="res://content/main.tscn"
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2023-10-16 20:10:20 +03:00
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config/features=PackedStringArray("4.1", "Mobile")
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2023-11-05 13:28:03 +02:00
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config/icon="res://assets/logo.png"
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2023-10-16 20:10:20 +03:00
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2023-10-23 00:01:06 +03:00
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[autoload]
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XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
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2023-11-23 04:41:13 +02:00
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ConfigData="*res://lib/globals/config_data.gd"
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2023-11-05 16:16:07 +02:00
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Request="*res://lib/globals/request.gd"
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2023-11-24 02:36:31 +02:00
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HomeApi="*res://lib/globals/home_api.gd"
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2023-11-19 17:08:26 +02:00
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AudioPlayer="*res://lib/globals/audio_player.gd"
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2023-11-22 02:44:07 +02:00
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EventSystem="*res://lib/globals/event_system.gd"
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2023-10-23 00:01:06 +03:00
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
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2023-11-27 01:23:19 +02:00
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[filesystem]
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import/fbx/enabled=false
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2023-11-25 02:46:41 +02:00
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[gui]
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theme/custom_font="res://assets/fonts/ui_font_500.tres"
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2023-11-28 16:14:21 +02:00
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[layer_names]
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3d_physics/layer_1="entities"
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3d_physics/layer_2="interface"
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3d_physics/layer_3="touch"
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3d_physics/layer_4="physics"
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3d_physics/layer_5="room"
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2023-10-16 20:10:20 +03:00
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[rendering]
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renderer/rendering_method="mobile"
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textures/vram_compression/import_etc2_astc=true
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2023-10-23 02:58:18 +03:00
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=4
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2023-10-16 20:10:20 +03:00
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[xr]
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openxr/enabled=true
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shaders/enabled=true
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