immersive-home/content/ui/menu/settings/settings_menu.gd

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1.5 KiB
GDScript3
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extends Node3D
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const credits_scene = preload ("./credits.tscn")
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@onready var connection_status = $Content/ConnectionStatus
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@onready var input_url = $Content/InputURL
@onready var input_token = $Content/InputToken
@onready var button_connect = $Content/Connect
@onready var credits = $Content/Credits/Clickable
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@onready var save = $Content/Save
@onready var clear_save = $Content/ClearSave
@onready var background = $Background
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func _ready():
background.visible = false
credits.on_click.connect(func(_event):
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var credits_instance=credits_scene.instantiate()
get_tree().root.add_child(credits_instance)
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var label=$Content/Credits/Label
credits_instance.global_position=+ label.to_global(label.position + Vector3(0.1, 0, -0.15))
)
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if Store.settings.is_loaded():
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input_url.text = Store.settings.url
input_token.text = Store.settings.token
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else:
Store.settings.on_loaded.connect(func():
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input_url.text=Store.settings.url
input_token.text=Store.settings.token
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)
button_connect.on_button_down.connect(func():
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var url=input_url.text
var token=input_token.text
HomeApi.start_adapter("hass_ws", url, token)
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Store.settings.url=url
Store.settings.token=token
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Store.settings.save_local()
)
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save.on_button_down.connect(func():
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House.body.save_all_entities()
Store.house.save_local()
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)
clear_save.on_button_down.connect(func():
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Store.house.clear()
House.body.update_house()
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)
HomeApi.on_connect.connect(func():
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connection_status.text="Connected"
)
HomeApi.on_disconnect.connect(func():
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connection_status.text="Disconnected"
)