extends Node3D const credits_scene = preload ("./credits.tscn") @onready var connection_status = $Content/ConnectionStatus @onready var input_url = $Content/InputURL @onready var input_token = $Content/InputToken @onready var button_connect = $Content/Connect @onready var credits = $Content/Credits/Clickable @onready var save = $Content/Save @onready var clear_save = $Content/ClearSave @onready var background = $Background func _ready(): background.visible = false credits.on_click.connect(func(_event): var credits_instance=credits_scene.instantiate() get_tree().root.add_child(credits_instance) var label=$Content/Credits/Label credits_instance.global_position=+ label.to_global(label.position + Vector3(0.1, 0, -0.15)) ) if Store.settings.is_loaded(): input_url.text = Store.settings.url input_token.text = Store.settings.token else: Store.settings.on_loaded.connect(func(): input_url.text=Store.settings.url input_token.text=Store.settings.token ) button_connect.on_button_down.connect(func(): var url=input_url.text var token=input_token.text HomeApi.start_adapter("hass_ws", url, token) Store.settings.url=url Store.settings.token=token Store.settings.save_local() ) save.on_button_down.connect(func(): House.body.save_all_entities() Store.house.save_local() ) clear_save.on_button_down.connect(func(): Store.house.clear() House.body.update_house() ) HomeApi.on_connect.connect(func(): connection_status.text="Connected" ) HomeApi.on_disconnect.connect(func(): connection_status.text="Disconnected" )