immersive-home/content/ui/menu/settings/settings_menu.gd

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1.8 KiB
GDScript3
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extends Node3D
const ball_scene = preload("./ball.tscn")
const credits_scene = preload("./credits.tscn")
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@onready var ball_button = $Content/Button
@onready var connection_status = $Content/ConnectionStatus
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@onready var input_url = $Content/InputURL
@onready var input_token = $Content/InputToken
@onready var button_connect = $Content/Connect
@onready var credits = $Content/Credits/Clickable
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@onready var save = $Content/Save
@onready var clear_save = $Content/ClearSave
@onready var background = $Background
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func _ready():
background.visible = false
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ball_button.on_button_down.connect(func():
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var ball = ball_scene.instantiate()
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var controller = XRHelpers.get_right_controller(self)
ball.transform = controller.transform
ball.linear_velocity = -controller.transform.basis.z * 5 + Vector3(0, 5, 0)
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get_tree().root.add_child(ball)
)
credits.on_click.connect(func(_event):
var credits_instance = credits_scene.instantiate()
get_tree().root.add_child(credits_instance)
var label = $Content/Credits/Label
credits_instance.global_position = + label.to_global(label.position + Vector3(0.1, 0, -0.15))
)
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Store.settings.on_loaded.connect(func():
input_url.text = Store.settings.url
input_token.text = Store.settings.token
)
button_connect.on_button_down.connect(func():
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var url = input_url.text
var token = input_token.text
HomeApi.start_adapter("hass_ws", url, token)
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Store.settings.url = url
Store.settings.token = token
Store.settings.save_local()
)
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save.on_button_down.connect(func():
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House.body.save_all_entities()
Store.house.save_local()
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)
clear_save.on_button_down.connect(func():
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Store.house.clear()
House.body.update_house()
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)
HomeApi.on_connect.connect(func():
connection_status.text = "Connected"
)
HomeApi.on_disconnect.connect(func():
connection_status.text = "Disconnected"
)