VR4Medical/ICI/Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Documentation~/ar-selection-interactable.md
2025-07-29 13:45:50 +03:00

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uid: xri-ar-selection-interactable
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> [!NOTE]
> The following class has been deprecated in favor of newer cross-platform AR architecture that is compatible with Mixed Reality devices. See [the AR interaction documentation](ar-interaction-overview.md) for more information.
# AR Selection Interactable
Controls the selection of an object via a Tap gesture.
![ARSelectionInteractable component](images/ar-selection-interactable.png)
| **Property** | **Description** |
|---|---|
| **Interaction Manager** | The [XRInteractionManager](xr-interaction-manager.md) that this Interactable will communicate with (will find one if **None**). |
| **Interaction Layer Mask** | Allows interaction with Interactors whose [Interaction Layer Mask](interaction-layers.md) overlaps with any Layer in this Interaction Layer Mask. |
| **Colliders** | Colliders to use for interaction with this Interactable (if empty, will use any child Colliders). |
| **Custom Reticle** | The reticle that appears at the end of the line when valid.|
| **Select Mode** | Indicates the selection policy of an Interactable. This controls how many Interactors can select this Interactable.<br />The value is only read by the Interaction Manager when a selection attempt is made, so changing this value from **Multiple** to **Single** will not cause selections to be exited. |
| &emsp;Single | Set **Select Mode** to **Single** to prevent additional simultaneous selections from more than one Interactor at a time. |
| &emsp;Multiple | Set **Select Mode** to **Multiple** to allow simultaneous selections on the Interactable from multiple Interactors. |
| **XR Origin** | The `XROrigin` that this Interactable will use (such as to get the `Camera` or to transform from Session space). Will find one if **None**. |
| **AR Session Origin** | This is deprecated. Use the above **XR Origin** instead. |
| **Exclude UI Touches** | Enable to exclude touches that are over UI. Used to make screen space canvas elements block touches from hitting planes behind it. |
| **Selection Visualization** | The visualization `GameObject` that will become active when the object (that this component is attached to) is selected. |
| **Interactable Events** | See the [Interactable Events](interactable-events.md) page. |