--- uid: xri-ar-selection-interactable --- > [!NOTE] > The following class has been deprecated in favor of newer cross-platform AR architecture that is compatible with Mixed Reality devices. See [the AR interaction documentation](ar-interaction-overview.md) for more information. # AR Selection Interactable Controls the selection of an object via a Tap gesture. ![ARSelectionInteractable component](images/ar-selection-interactable.png) | **Property** | **Description** | |---|---| | **Interaction Manager** | The [XRInteractionManager](xr-interaction-manager.md) that this Interactable will communicate with (will find one if **None**). | | **Interaction Layer Mask** | Allows interaction with Interactors whose [Interaction Layer Mask](interaction-layers.md) overlaps with any Layer in this Interaction Layer Mask. | | **Colliders** | Colliders to use for interaction with this Interactable (if empty, will use any child Colliders). | | **Custom Reticle** | The reticle that appears at the end of the line when valid.| | **Select Mode** | Indicates the selection policy of an Interactable. This controls how many Interactors can select this Interactable.
The value is only read by the Interaction Manager when a selection attempt is made, so changing this value from **Multiple** to **Single** will not cause selections to be exited. | |  Single | Set **Select Mode** to **Single** to prevent additional simultaneous selections from more than one Interactor at a time. | |  Multiple | Set **Select Mode** to **Multiple** to allow simultaneous selections on the Interactable from multiple Interactors. | | **XR Origin** | The `XROrigin` that this Interactable will use (such as to get the `Camera` or to transform from Session space). Will find one if **None**. | | **AR Session Origin** | This is deprecated. Use the above **XR Origin** instead. | | **Exclude UI Touches** | Enable to exclude touches that are over UI. Used to make screen space canvas elements block touches from hitting planes behind it. | | **Selection Visualization** | The visualization `GameObject` that will become active when the object (that this component is attached to) is selected. | | **Interactable Events** | See the [Interactable Events](interactable-events.md) page. |