immersive-home/app/addons/godotopenxrvendors/GodotOpenXRVendors_CHANGES.md
2024-03-21 10:49:36 +01:00

1.5 KiB

Change history for the Godot OpenXR loaders asset

2.0.3

  • Migrate the export scripts from gdscript to C++ via gdextension
  • Manually request eye tracking permission if it's included in the app manifest
  • Change how singletons are accessed
  • Fix the plugin version for the export plugins
  • Add OpenXR extension wrappers for fb_scene, fb_spatial_entity, fb_spatial_entity_query, fb_spatial_entity_container

2.0.0

  • Update to the new Godot 4.2 Android plugin packaging format
  • Update the plugin to Godot v2 Android plugin
  • Update to the Godot 4.2 Android library
  • Add warning when multiple loaders are selected
  • Add configs for the OpenXR Eye gaze interaction extension
  • Add the ability to customize supported Meta devices
  • Add support for Quest 3 devices
  • Update the directory structure for the v2 plugin
  • Update Meta OpenXR mobile SDK to version 57
  • Update the java version to 17
  • Rename the plugin to 'Godot OpenXR Vendors'
  • Add godot-cpp dependency
  • Add OpenXR 1.0.30 headers
  • Add support for the Meta scene capture API (Donated by Migeran)

1.1.0

  • Update Meta OpenXR loader to version 54
  • Update PICO OpenXR loader to version 2.2.0
  • Bump dependencies versions to match the latest Godot 4.x stable version (v4.0.3)

1.0.0

  • First version
  • Added support for Meta Quest loader
  • Added support for Pico loader
  • Added support for Khronos loader (Magic Leap 2, HTC, etc.)
  • Added support for Lynx loader
  • Add logic to automatically publish the Godot OpenXR loaders libraries to mavencentral on release