2023-12-01 00:32:01 +02:00
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# Change history for the Godot OpenXR loaders asset
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2024-03-21 11:49:36 +02:00
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## 2.0.3
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- Migrate the export scripts from gdscript to C++ via gdextension
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- Manually request eye tracking permission if it's included in the app manifest
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- Change how singletons are accessed
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- Fix the plugin version for the export plugins
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- Add OpenXR extension wrappers for fb_scene, fb_spatial_entity, fb_spatial_entity_query, fb_spatial_entity_container
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2023-12-01 00:32:01 +02:00
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## 2.0.0
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- Update to the new Godot 4.2 Android plugin packaging format
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- Update the plugin to Godot v2 Android plugin
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- Update to the Godot 4.2 Android library
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- Add warning when multiple loaders are selected
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- Add configs for the OpenXR Eye gaze interaction extension
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- Add the ability to customize supported Meta devices
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- Add support for Quest 3 devices
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- Update the directory structure for the v2 plugin
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- Update Meta OpenXR mobile SDK to version 57
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- Update the java version to 17
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- Rename the plugin to 'Godot OpenXR Vendors'
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- Add godot-cpp dependency
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- Add OpenXR 1.0.30 headers
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- Add support for the Meta scene capture API (Donated by [Migeran](https://migeran.com))
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## 1.1.0
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- Update Meta OpenXR loader to version 54
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- Update PICO OpenXR loader to version 2.2.0
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- Bump dependencies versions to match the latest Godot 4.x stable version (v4.0.3)
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## 1.0.0
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- First version
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- Added support for Meta Quest loader
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- Added support for Pico loader
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- Added support for Khronos loader (Magic Leap 2, HTC, etc.)
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- Added support for Lynx loader
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- Add logic to automatically publish the Godot OpenXR loaders libraries to mavencentral on release
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