immersive-home/content/ui/menu/settings/settings_menu.gd
2023-11-24 01:36:31 +01:00

48 lines
1.2 KiB
GDScript

extends Node3D
const ball_scene = preload("res://content/ui/menu/settings/ball.tscn")
@onready var clickable = $Content/Button/Clickable
@onready var connection_status = $Content/ConnectionStatus
@onready var input_url = $Content/InputURL
@onready var input_token = $Content/InputToken
@onready var button_connect = $Content/Connect
func _ready():
clickable.on_click.connect(func(event):
var ball = ball_scene.instantiate()
ball.transform = event.controller.transform
ball.linear_velocity = -event.controller.transform.basis.z * 5 + Vector3(0, 5, 0)
get_tree().root.add_child(ball)
)
var config = ConfigData.load_config()
if config.has("url"):
input_url.text = config["url"]
if config.has("token"):
input_token.text = config["token"]
button_connect.on_button_down.connect(func():
var url = input_url.text + "/api/websocket"
var token = input_token.text
HomeApi.start_adapter("hass_ws", url, token)
ConfigData.save_config({
"api_type": "hass_ws",
"url": input_url.text,
"token": input_token.text
})
)
HomeApi.on_connect.connect(func():
connection_status.text = "Connected"
)
HomeApi.on_disconnect.connect(func():
connection_status.text = "Disconnected"
)