extends Node3D const ball_scene = preload("res://content/ui/menu/settings/ball.tscn") @onready var clickable = $Content/Button/Clickable @onready var connection_status = $Content/ConnectionStatus @onready var input_url = $Content/InputURL @onready var input_token = $Content/InputToken @onready var button_connect = $Content/Connect func _ready(): clickable.on_click.connect(func(event): var ball = ball_scene.instantiate() ball.transform = event.controller.transform ball.linear_velocity = -event.controller.transform.basis.z * 5 + Vector3(0, 5, 0) get_tree().root.add_child(ball) ) var config = ConfigData.load_config() if config.has("url"): input_url.text = config["url"] if config.has("token"): input_token.text = config["token"] button_connect.on_button_down.connect(func(): var url = input_url.text + "/api/websocket" var token = input_token.text HomeApi.start_adapter("hass_ws", url, token) ConfigData.save_config({ "api_type": "hass_ws", "url": input_url.text, "token": input_token.text }) ) HomeApi.on_connect.connect(func(): connection_status.text = "Connected" ) HomeApi.on_disconnect.connect(func(): connection_status.text = "Disconnected" )