immersive-home/app/lib/home_apis/hass_ws/hass.gd

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GDScript3
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extends Node
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const IntegrationHandler = preload ("./handlers/integration.gd")
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const AssistHandler = preload ("./handlers/assist.gd")
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const HistoryHandler = preload ("./handlers/history.gd")
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const Connection = preload ("./connection.gd")
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signal on_connect()
signal on_disconnect()
var devices_template := FileAccess.get_file_as_string("res://lib/home_apis/hass_ws/templates/devices.j2")
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var entities: Dictionary = {}
var entitiy_callbacks := CallbackMap.new()
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var connection: Connection
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var integration_handler: IntegrationHandler
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var assist_handler: AssistHandler
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var history_handler: HistoryHandler
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func _init(url: String, token: String):
connection = Connection.new(self)
add_child(connection)
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connection.on_disconnect.connect(func():
on_disconnect.emit()
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)
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var error = await connection.start(url, token)
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if error != Connection.ConnectionError.OK:
print("Error starting connection: ", error)
return
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integration_handler = IntegrationHandler.new(self)
assist_handler = AssistHandler.new(self)
history_handler = HistoryHandler.new(self)
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start_subscriptions()
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devices_template = devices_template.replace("\n", " ").replace("\t", "").replace("\r", " ")
func start_subscriptions():
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connection.send_subscribe_packet({
"type": "subscribe_entities"
}, func(packet: Dictionary):
if packet.type != "event":
return
if packet.event.has("a"):
for entity in packet.event.a.keys():
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entities[entity]={
"state": packet.event.a[entity]["s"],
"attributes": packet.event.a[entity]["a"]
}
entitiy_callbacks.call_key(entity, [entities[entity]])
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on_connect.emit()
if packet.event.has("c"):
for entity in packet.event.c.keys():
if !entities.has(entity):
continue
if packet.event.c[entity].has("+"):
if packet.event.c[entity]["+"].has("s"):
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entities[entity]["state"]=packet.event.c[entity]["+"]["s"]
if packet.event.c[entity]["+"].has("a"):
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entities[entity]["attributes"].merge(packet.event.c[entity]["+"]["a"], true)
entitiy_callbacks.call_key(entity, [entities[entity]])
)
func has_connected():
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return connection.connected
func get_devices():
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var result = await connection.send_request_packet({
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"type": "render_template",
"template": devices_template,
"timeout": 3,
"report_errors": true
}, true)
return result.payload.event.result
func get_device(id: String):
pass
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func get_state(entity: String):
if entities.has(entity):
return entities[entity]
return null
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func watch_state(entity: String, callback: Callable):
entitiy_callbacks.add(entity, callback)
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return func():
entitiy_callbacks.remove(entity, callback)
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func set_state(entity: String, state: Variant, attributes: Dictionary={}):
var domain = entity.split(".")[0]
var service: String
if domain == 'switch':
if state == 'on':
service = 'turn_on'
elif state == 'off':
service = 'turn_off'
elif domain == 'light':
if state == 'on':
service = 'turn_on'
elif state == 'off':
service = 'turn_off'
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elif domain == 'media_player':
if state == 'play':
service = 'media_play'
elif state == "pause":
service = "media_pause"
elif state == "next":
service = "media_next_track"
elif state == "previous":
service = "media_previous_track"
elif state == "volume":
service = "volume_set"
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elif domain == 'button':
if state == 'pressed':
service = 'press'
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elif domain == 'number':
service = 'set_value'
attributes["value"] = state
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elif domain == 'timer':
if state == 'start':
service = 'start'
elif state == 'cancel':
service = 'cancel'
elif state == 'pause':
service = 'pause'
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if service == null:
return null
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return await connection.send_request_packet({
"type": "call_service",
"domain": domain,
"service": service,
"service_data": attributes,
"target": {
"entity_id": entity
}
})
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func has_integration():
return integration_handler.integration_exists
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func update_room(room: String):
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var response = await connection.send_request_packet({
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"type": "immersive_home/update",
"device_id": OS.get_unique_id(),
"room": room
})
if response.status == Promise.Status.RESOLVED:
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pass
func get_voice_assistant():
return assist_handler
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func get_history(entity_id, start, end=null):
return await history_handler.get_history(entity_id, start, end)