immersive-home/lib/home_apis/hass_ws/hass.gd

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GDScript3
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extends Node
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const AuthHandler = preload ("./handlers/auth.gd")
const IntegrationHandler = preload ("./handlers/integration.gd")
signal on_connect()
signal on_disconnect()
var connected := false
var devices_template := FileAccess.get_file_as_string("res://lib/home_apis/hass_ws/templates/devices.j2")
var socket := WebSocketPeer.new()
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# in seconds
var request_timeout := 10.0
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# var url := "wss://8ybjhqcinfcdyvzu.myfritz.net:8123/api/websocket"
var url := ""
var token := ""
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var LOG_MESSAGES := false
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var id := 1
var entities: Dictionary = {}
var entitiy_callbacks := CallbackMap.new()
var packet_callbacks := CallbackMap.new()
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var auth_handler: AuthHandler
var integration_handler: IntegrationHandler
func _init(url:=self.url, token:=self.token):
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self.url = url
self.token = token
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auth_handler = AuthHandler.new(self, url, token)
integration_handler = IntegrationHandler.new(self)
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devices_template = devices_template.replace("\n", " ").replace("\t", "").replace("\r", " ")
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connect_ws()
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auth_handler.on_authenticated.connect(func():
start_subscriptions()
)
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func connect_ws():
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if url == ""||token == "":
return
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print("Connecting to %s" % url + "/api/websocket")
socket.connect_to_url(url + "/api/websocket")
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set_process(true)
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# https://github.com/godotengine/godot/issues/84423
# Otherwise the WebSocketPeer will crash when receiving large packets
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socket.set_inbound_buffer_size(pow(2, 23)) # ~8MB buffer
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func _process(delta):
socket.poll()
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var state = socket.get_ready_state()
if state == WebSocketPeer.STATE_OPEN:
while socket.get_available_packet_count():
var packet = decode_packet(socket.get_packet())
if typeof(packet) == TYPE_DICTIONARY:
handle_packet(packet)
elif typeof(packet) == TYPE_ARRAY:
for p in packet:
handle_packet(p)
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elif state == WebSocketPeer.STATE_CLOSING:
pass
elif state == WebSocketPeer.STATE_CLOSED:
var code = socket.get_close_code()
var reason = socket.get_close_reason()
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if reason == "":
reason = "Invalid URL"
var message = "WS connection closed with code: %s, reason: %s" % [code, reason]
EventSystem.notify(message, EventNotify.Type.DANGER)
print(message)
handle_disconnect()
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func handle_packet(packet: Dictionary):
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if LOG_MESSAGES: print("Received packet: %s" % str(packet).substr(0, 1000))
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auth_handler.handle_message(packet)
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if packet.has("id"):
packet_callbacks.call_key(int(packet.id), [packet])
func start_subscriptions():
send_subscribe_packet({
"type": "subscribe_entities"
}, func(packet: Dictionary):
if packet.type != "event":
return
if packet.event.has("a"):
for entity in packet.event.a.keys():
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entities[entity]={
"state": packet.event.a[entity]["s"],
"attributes": packet.event.a[entity]["a"]
}
entitiy_callbacks.call_key(entity, [entities[entity]])
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handle_connect()
if packet.event.has("c"):
for entity in packet.event.c.keys():
if !entities.has(entity):
continue
if packet.event.c[entity].has("+"):
if packet.event.c[entity]["+"].has("s"):
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entities[entity]["state"]=packet.event.c[entity]["+"]["s"]
if packet.event.c[entity]["+"].has("a"):
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entities[entity]["attributes"].merge(packet.event.c[entity]["+"]["a"], true)
entitiy_callbacks.call_key(entity, [entities[entity]])
)
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func handle_connect():
integration_handler.on_connect()
connected = true
on_connect.emit()
func handle_disconnect():
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auth_handler.on_disconnect()
set_process(false)
on_disconnect.emit()
func send_subscribe_packet(packet: Dictionary, callback: Callable):
packet.id = id
id += 1
packet_callbacks.add(packet.id, callback)
send_packet(packet)
return func():
packet_callbacks.remove(packet.id, callback)
send_packet({
id: id,
"type": packet.type.replace("subscribe", "unsubscribe"),
"subscription": packet.id
})
id += 1
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func send_request_packet(packet: Dictionary, ignore_initial:=false):
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packet.id = id
id += 1
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var promise = Promise.new(func(resolve: Callable, reject: Callable):
var fn: Callable
if ignore_initial:
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fn=func(packet: Dictionary):
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if packet.type == "event":
resolve.call(packet)
packet_callbacks.remove(packet.id, fn)
packet_callbacks.add(packet.id, fn)
else:
packet_callbacks.add_once(packet.id, resolve)
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var timeout=Timer.new()
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timeout.set_wait_time(request_timeout)
timeout.set_one_shot(true)
timeout.timeout.connect(func():
reject.call(Promise.Rejection.new("Request timed out"))
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if ignore_initial:
packet_callbacks.remove(packet.id, fn)
else:
packet_callbacks.remove(packet.id, resolve)
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)
add_child(timeout)
timeout.start()
)
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send_packet(packet)
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return await promise.settled
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func send_packet(packet: Dictionary):
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if LOG_MESSAGES: print("Sending packet: %s" % encode_packet(packet))
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socket.send_text(encode_packet(packet))
func decode_packet(packet: PackedByteArray):
return JSON.parse_string(packet.get_string_from_utf8())
func encode_packet(packet: Dictionary):
return JSON.stringify(packet)
func has_connected():
return connected
func get_devices():
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var result = await send_request_packet({
"type": "render_template",
"template": devices_template,
"timeout": 3,
"report_errors": true
}, true)
return result.payload.event.result
func get_device(id: String):
pass
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func get_state(entity: String):
if entities.has(entity):
return entities[entity]
return null
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func watch_state(entity: String, callback: Callable):
entitiy_callbacks.add(entity, callback)
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return func():
entitiy_callbacks.remove(entity, callback)
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func set_state(entity: String, state: String, attributes: Dictionary={}):
var domain = entity.split(".")[0]
var service: String
if domain == 'switch':
if state == 'on':
service = 'turn_on'
elif state == 'off':
service = 'turn_off'
elif domain == 'light':
if state == 'on':
service = 'turn_on'
elif state == 'off':
service = 'turn_off'
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elif domain == 'media_player':
if state == 'play':
service = 'media_play'
elif state == "pause":
service = "media_pause"
elif state == "next":
service = "media_next_track"
elif state == "previous":
service = "media_previous_track"
elif state == "volume":
service = "volume_set"
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elif domain == 'button':
if state == 'pressed':
service = 'press'
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if service == null:
return null
return await send_request_packet({
"type": "call_service",
"domain": domain,
"service": service,
"service_data": attributes,
"target": {
"entity_id": entity
}
})
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func has_integration():
return integration_handler.integration_exists
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func update_room(room: String):
var response = await send_request_packet({
"type": "immersive_home/update",
"device_id": OS.get_unique_id(),
"room": room
})
if response.status == Promise.Status.RESOLVED:
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pass