20 lines
378 B
C#
20 lines
378 B
C#
using UnityEngine;
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using System.Collections;
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namespace LiquidVolumeFX {
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public class RotateLight : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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float t = Mathf.PingPong (Time.time * 8f, 40) - 5;
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transform.localRotation = Quaternion.Euler (new Vector3 (2f, 180 + t, 0));
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}
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}
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} |