using UnityEngine; using System.Collections; namespace LiquidVolumeFX { public class RotateLight : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { float t = Mathf.PingPong (Time.time * 8f, 40) - 5; transform.localRotation = Quaternion.Euler (new Vector3 (2f, 180 + t, 0)); } } }