Am adaugat ICI Recycle
35
.gitignore
vendored
Normal file
|
@ -0,0 +1,35 @@
|
|||
# Unity
|
||||
[Ll]ibrary/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
[Uu]serSettings/
|
||||
MemoryCaptures/
|
||||
.assetstore/
|
||||
*.pidb
|
||||
*.suo
|
||||
*.svd
|
||||
*.user
|
||||
*.userprefs
|
||||
*.unityproj
|
||||
*.booproj
|
||||
*.tmproj
|
||||
*.csproj
|
||||
*.sln
|
||||
*.sln.docstates
|
||||
|
||||
# Rider & VS Code
|
||||
.idea/
|
||||
.vscode/
|
||||
.vs/
|
||||
|
||||
# Plastic SCM
|
||||
.plastic/
|
||||
.ignore
|
||||
ignore.conf
|
||||
|
||||
# OS junk
|
||||
.DS_Store
|
||||
Thumbs.db
|
6
.vsconfig
Normal file
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||
]
|
||||
}
|
8
Assets/!GET_MORE_ASSETS_FOR_FREE.meta
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|
@ -0,0 +1,8 @@
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|||
fileFormatVersion: 2
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guid: 778cd9c08e70408409e033cfa23ea829
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userData:
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assetBundleName:
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assetBundleVariant:
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7
Assets/!GET_MORE_ASSETS_FOR_FREE/DEV FREEDOM.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
https://DevFreedom.club/
|
||||
|
||||
- TONS UP-TO-DATE VERSIONS
|
||||
- REGULAR UPDATES
|
||||
- TUTORIALS, FAQs
|
||||
- COMMUNITY FORUM
|
||||
- MUCH MUCH MORE!
|
7
Assets/!GET_MORE_ASSETS_FOR_FREE/DEV FREEDOM.txt.meta
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[{000214A0-0000-0000-C000-000000000046}]
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Prop3=19,11
|
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[InternetShortcut]
|
||||
URL=https://devfreedom.club/
|
||||
IDList=
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||||
HotKey=0
|
||||
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|
|
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assetBundleVariant:
|
8
Assets/Fonts.meta
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|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f5a17db88238d1446b9730806cbb2604
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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2818
Assets/Fonts/CopperplateCC-Heavy SDF.asset
Normal file
8
Assets/Fonts/CopperplateCC-Heavy SDF.asset.meta
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|
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|
|||
fileFormatVersion: 2
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guid: 461ea14c73c91254eb25501b9edb6676
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assetBundleVariant:
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BIN
Assets/Fonts/CopperplateCC-Heavy.ttf
Normal file
21
Assets/Fonts/CopperplateCC-Heavy.ttf.meta
Normal file
|
@ -0,0 +1,21 @@
|
|||
fileFormatVersion: 2
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guid: a095bb469a29bd0479b3dcd40f7f6534
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TrueTypeFontImporter:
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externalObjects: {}
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forceTextureCase: -2
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characterSpacing: 0
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characterPadding: 1
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includeFontData: 1
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fontNames:
|
||||
- Copperplate CC
|
||||
fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
|
||||
ascentCalculationMode: 1
|
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useLegacyBoundsCalculation: 0
|
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shouldRoundAdvanceValue: 1
|
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userData:
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assetBundleName:
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assetBundleVariant:
|
9
Assets/LiquidVolumePro.meta
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|
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|
|||
fileFormatVersion: 2
|
||||
guid: 4175e6b2283b146c086a7ea64b6d2b03
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timeCreated: 1480983228
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licenseType: Free
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userData:
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assetBundleName:
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assetBundleVariant:
|
9
Assets/LiquidVolumePro/Demos.meta
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|||
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assetBundleVariant:
|
9
Assets/LiquidVolumePro/Demos/Beer.meta
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|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d617a33b17fc44b28aeec5064bd4664c
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folderAsset: yes
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||||
licenseType: Free
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||||
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userData:
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assetBundleName:
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assetBundleVariant:
|
9
Assets/LiquidVolumePro/Demos/Beer/DemoResources.meta
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|
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|||
fileFormatVersion: 2
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guid: 90e4ac420efea45668aea9b919988271
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fileFormatVersion: 2
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guid: 9457f2a69c4c243f7be1d624126d3c56
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folderAsset: yes
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timeCreated: 1472926986
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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using UnityEngine;
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using System.Collections;
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/// <summary>
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/// Shows the spill point on the glass when it's rotated.
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/// </summary>
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namespace LiquidVolumeFX
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{
|
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public class SpillController : MonoBehaviour
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{
|
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|
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public GameObject spill;
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LiquidVolume lv;
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GameObject[] dropTemplates;
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const int DROP_TEMPLATES_COUNT = 20;
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void Start ()
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{
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lv = GetComponent<LiquidVolume> ();
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dropTemplates = new GameObject[DROP_TEMPLATES_COUNT];
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for (int k = 0; k < DROP_TEMPLATES_COUNT; k++) {
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GameObject oneSpill = Instantiate (spill) as GameObject;
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oneSpill.transform.localScale *= Random.Range (0.45f, 0.65f);
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oneSpill.GetComponent<Renderer> ().material.color = Color.Lerp (lv.liquidColor1, lv.liquidColor2, Random.value);
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oneSpill.SetActive (false);
|
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dropTemplates [k] = oneSpill;
|
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}
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}
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void Update ()
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{
|
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/*const float rotationSpeed = 10f;
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if (Input.GetKey (KeyCode.LeftArrow)) {
|
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transform.Rotate (Vector3.forward * Time.deltaTime * rotationSpeed);
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}
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if (Input.GetKey (KeyCode.RightArrow)) {
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transform.Rotate (-Vector3.forward * Time.deltaTime * rotationSpeed);
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}*/
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}
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void FixedUpdate ()
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{
|
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|
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Vector3 spillPos;
|
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float spillAmount;
|
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if (lv.GetSpillPoint (out spillPos, out spillAmount)) {
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const int drops = 15;
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for (int k = 0; k < drops; k++) {
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int template = Random.Range (0, DROP_TEMPLATES_COUNT);
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GameObject oneSpill = Instantiate (dropTemplates[template]) as GameObject;
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oneSpill.SetActive (true);
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Rigidbody rb = oneSpill.GetComponent<Rigidbody> ();
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rb.transform.position = spillPos + Random.insideUnitSphere * 0.01f;
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rb.AddForce(new Vector3 (Random.value - 0.5f, Random.value * 0.1f - 0.2f, Random.value - 0.5f));
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StartCoroutine (DestroySpill (oneSpill));
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}
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lv.level -= spillAmount / 10f + 0.001f;
|
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}
|
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}
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|
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|
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IEnumerator DestroySpill (GameObject spill)
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{
|
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yield return new WaitForSeconds (1f);
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Destroy (spill);
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}
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}
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==============
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace LiquidVolumeFX {
|
||||
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public class FloatingObjectComplex : MonoBehaviour {
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public LiquidVolume liquidVolume;
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void Update() {
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liquidVolume.MoveToLiquidSurface(transform, BuoyancyEffect.PositionAndRotation, transform.parent);
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}
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}
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}
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@ -0,0 +1,16 @@
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace LiquidVolumeFX {
|
||||
|
||||
public class FloatingObjectSimple : MonoBehaviour {
|
||||
|
||||
public LiquidVolume liquidVolume;
|
||||
|
||||
void Update() {
|
||||
liquidVolume.MoveToLiquidSurface(transform, BuoyancyEffect.PositionOnly);
|
||||
}
|
||||
|
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}
|
||||
}
|
|
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1191
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8
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@ -0,0 +1,16 @@
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace LiquidVolumeFX {
|
||||
|
||||
public class CameraPanning : MonoBehaviour {
|
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|
||||
public float speed = 1f;
|
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|
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void Update() {
|
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using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace LiquidVolumeFX
|
||||
{
|
||||
public class CubeSpawn : MonoBehaviour
|
||||
{
|
||||
|
||||
public int instances = 150;
|
||||
public float radius = 2f;
|
||||
public float jitter = 0.5f;
|
||||
public float expansion = 0.04f;
|
||||
public float laps = 2f;
|
||||
|
||||
void Start ()
|
||||
{
|
||||
for (int k=1;k<=instances;k++) {
|
||||
|
||||
GameObject c = Instantiate<GameObject>(gameObject);
|
||||
c.GetComponent<CubeSpawn>().enabled = false; // prevent infinite recursion
|
||||
c.name = "Cube" + k;
|
||||
float rad = ((float)k/instances) * Mathf.PI * 2f * laps;
|
||||
|
||||
float e = k * expansion;
|
||||
float x = Mathf.Cos (rad) * (radius + e);
|
||||
float z = Mathf.Sin (rad) * (radius + e);
|
||||
Vector3 jitter3 = Random.insideUnitSphere * jitter;
|
||||
c.transform.position = transform.position + new Vector3(x, 0, z) + jitter3;
|
||||
c.transform.localScale *= 1.0f - Random.value * jitter;
|
||||
}
|
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}
|
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|
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}
|
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}
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using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace LiquidVolumeFX
|
||||
{
|
||||
public class RandomRotation : MonoBehaviour
|
||||
{
|
||||
[Range(1f, 50)]
|
||||
public float speed = 10f;
|
||||
|
||||
[Range(1f,30f)]
|
||||
public float randomChangeInterval = 10f;
|
||||
|
||||
float lastTime;
|
||||
Vector3 v;
|
||||
float randomization;
|
||||
|
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void Start() {
|
||||
randomization = Random.value;
|
||||
}
|
||||
|
||||
void Update ()
|
||||
{
|
||||
if (Time.time>lastTime) {
|
||||
lastTime = Time.time + randomChangeInterval + randomization;
|
||||
v = new Vector3 (Random.value, Random.value, Random.value);
|
||||
}
|
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transform.Rotate (v * Time.deltaTime * speed);
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|
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}
|
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}
|
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}
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