19 lines
572 B
C#
19 lines
572 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace LiquidVolumeFX.MIConvexHull {
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public class Vertex : IVertex {
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public double[] Position { get; set; }
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public Vertex(double x, double y, double z) {
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Position = new double[3] { x, y, z };
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}
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public Vertex(Vector3 ver) {
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Position = new double[3] { ver.x, ver.y, ver.z };
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}
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public Vector3 ToVec() {
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return new Vector3((float)Position[0], (float)Position[1], (float)Position[2]);
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}
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}
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} |