using System.Collections; using System.Collections.Generic; using UnityEngine; namespace LiquidVolumeFX.MIConvexHull { public class Vertex : IVertex { public double[] Position { get; set; } public Vertex(double x, double y, double z) { Position = new double[3] { x, y, z }; } public Vertex(Vector3 ver) { Position = new double[3] { ver.x, ver.y, ver.z }; } public Vector3 ToVec() { return new Vector3((float)Position[0], (float)Position[1], (float)Position[2]); } } }