DocumentatiiNotite/Cod X si 0 Corect
Matei Dima c45854c594 X si 0
Acest program creeaza o matrice de 3x3 pentru a juca X si 0. 
-ne putem folosi de acest complex simplu pentru a crea un joc de sah (Crearea tablei de sah, jucatorii joaca pe rand, un meniu anunta invingatorul si contine un buton de restart, etc.)
Video: https://www.youtube.com/watch?v=w6leMEr1aGo
2024-07-05 23:33:38 +03:00

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extends Node
@export var circle_scene: PackedScene
@export var cross_scene: PackedScene
var player: int
var moves: int
var winner: int
var temp_marker
var player_panel_pos: Vector2i
var grid_data: Array
var grid_pos: Vector2i
var board_size: int
var cell_size: int
var row_sum: int
var col_sum: int
var diag1_sum: int
var diag2_sum: int
# Called when the node enters the scene tree for the first time.
func _ready():
board_size = $Board.texture.get_width()
#get size of cell
cell_size = board_size/3
#coordonates of right panel
player_panel_pos = $PlayerPanel.get_position()
new_game()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
#check if mouse on board
if event.position.x < board_size:
#convert mouse poz to grid location
grid_pos = Vector2i(event.position / cell_size)
if grid_data[grid_pos.y][grid_pos.x] == 0:
moves+=1
grid_data[grid_pos.y][grid_pos.x] = player
#place player's marker
create_marker(player,grid_pos * cell_size+Vector2i(cell_size/2,cell_size/2))
if check_win() != 0:
get_tree().paused=true
$GameOverMenu.show()
if winner == -1:
$GameOverMenu.get_node("ResultLabel").text = "Jucător 1 a câștigat!"
elif winner == 1:
$GameOverMenu.get_node("ResultLabel").text = "Jucător 2 a câștigat!"
#check if tie
elif moves==9:
get_tree().paused=true
$GameOverMenu.show()
$GameOverMenu.get_node("ResultLabel").text = "Egalitate!"
player *= -1
#update player marker
temp_marker.queue_free()
create_marker(player,player_panel_pos+Vector2i(cell_size/2,cell_size/2),true)
print(grid_data)
func new_game():
player=1
winner=0
moves=0
row_sum=0
col_sum=0
diag1_sum=0
diag2_sum=0
#clear existing markers
get_tree().call_group("x-uri","queue_free")
get_tree().call_group("zerouri","queue_free")
grid_data = [
[0,0,0],
[0,0,0],
[0,0,0]
]
#create a marker to show starting player's turn
create_marker(player,player_panel_pos+Vector2i(cell_size/2,cell_size/2),true)
$GameOverMenu.hide()
get_tree().paused=false
func create_marker(player,position,temp=false):
#create marker note and add it as a child
if player == -1:
var circle = circle_scene.instantiate()
circle.position = position
add_child(circle)
if temp: temp_marker=circle
else:
var cross = cross_scene.instantiate()
cross.position = position
add_child(cross)
if temp: temp_marker=cross
func check_win():
#add row, col, diag values
for i in len(grid_data):
row_sum = grid_data[i][0]+grid_data[i][1]+grid_data[i][2]
col_sum = grid_data[0][i]+grid_data[1][i]+grid_data[2][i]
diag1_sum = grid_data[0][0]+grid_data[1][1]+grid_data[2][2]
diag2_sum = grid_data[0][2]+grid_data[1][1]+grid_data[2][0]
#check if any player has 3 || -3 points
if row_sum==-3 or col_sum==-3 or diag1_sum==-3 or diag2_sum==-3:
winner = 1
if row_sum==3 or col_sum==3 or diag1_sum==3 or diag2_sum==3:
winner = -1
return winner
func _on_game_over_menu_restart():
new_game()