Matei Dima
c45854c594
Acest program creeaza o matrice de 3x3 pentru a juca X si 0. -ne putem folosi de acest complex simplu pentru a crea un joc de sah (Crearea tablei de sah, jucatorii joaca pe rand, un meniu anunta invingatorul si contine un buton de restart, etc.) Video: https://www.youtube.com/watch?v=w6leMEr1aGo
112 lines
3.1 KiB
Plaintext
112 lines
3.1 KiB
Plaintext
extends Node
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@export var circle_scene: PackedScene
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@export var cross_scene: PackedScene
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var player: int
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var moves: int
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var winner: int
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var temp_marker
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var player_panel_pos: Vector2i
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var grid_data: Array
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var grid_pos: Vector2i
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var board_size: int
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var cell_size: int
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var row_sum: int
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var col_sum: int
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var diag1_sum: int
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var diag2_sum: int
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# Called when the node enters the scene tree for the first time.
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func _ready():
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board_size = $Board.texture.get_width()
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#get size of cell
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cell_size = board_size/3
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#coordonates of right panel
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player_panel_pos = $PlayerPanel.get_position()
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new_game()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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if event is InputEventMouseButton:
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if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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#check if mouse on board
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if event.position.x < board_size:
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#convert mouse poz to grid location
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grid_pos = Vector2i(event.position / cell_size)
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if grid_data[grid_pos.y][grid_pos.x] == 0:
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moves+=1
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grid_data[grid_pos.y][grid_pos.x] = player
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#place player's marker
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create_marker(player,grid_pos * cell_size+Vector2i(cell_size/2,cell_size/2))
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if check_win() != 0:
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get_tree().paused=true
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$GameOverMenu.show()
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if winner == -1:
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$GameOverMenu.get_node("ResultLabel").text = "Jucător 1 a câștigat!"
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elif winner == 1:
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$GameOverMenu.get_node("ResultLabel").text = "Jucător 2 a câștigat!"
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#check if tie
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elif moves==9:
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get_tree().paused=true
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$GameOverMenu.show()
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$GameOverMenu.get_node("ResultLabel").text = "Egalitate!"
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player *= -1
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#update player marker
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temp_marker.queue_free()
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create_marker(player,player_panel_pos+Vector2i(cell_size/2,cell_size/2),true)
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print(grid_data)
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func new_game():
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player=1
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winner=0
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moves=0
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row_sum=0
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col_sum=0
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diag1_sum=0
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diag2_sum=0
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#clear existing markers
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get_tree().call_group("x-uri","queue_free")
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get_tree().call_group("zerouri","queue_free")
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grid_data = [
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[0,0,0],
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[0,0,0],
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[0,0,0]
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]
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#create a marker to show starting player's turn
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create_marker(player,player_panel_pos+Vector2i(cell_size/2,cell_size/2),true)
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$GameOverMenu.hide()
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get_tree().paused=false
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func create_marker(player,position,temp=false):
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#create marker note and add it as a child
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if player == -1:
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var circle = circle_scene.instantiate()
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circle.position = position
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add_child(circle)
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if temp: temp_marker=circle
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else:
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var cross = cross_scene.instantiate()
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cross.position = position
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add_child(cross)
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if temp: temp_marker=cross
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func check_win():
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#add row, col, diag values
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for i in len(grid_data):
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row_sum = grid_data[i][0]+grid_data[i][1]+grid_data[i][2]
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col_sum = grid_data[0][i]+grid_data[1][i]+grid_data[2][i]
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diag1_sum = grid_data[0][0]+grid_data[1][1]+grid_data[2][2]
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diag2_sum = grid_data[0][2]+grid_data[1][1]+grid_data[2][0]
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#check if any player has 3 || -3 points
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if row_sum==-3 or col_sum==-3 or diag1_sum==-3 or diag2_sum==-3:
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winner = 1
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if row_sum==3 or col_sum==3 or diag1_sum==3 or diag2_sum==3:
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winner = -1
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return winner
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func _on_game_over_menu_restart():
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new_game()
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