53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Input
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{
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/// <summary>
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/// Enables the retrieval of the joint radius for
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/// joints within an <see cref="IHand"/>.
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/// </summary>
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public class JointsRadiusFeature : MonoBehaviour
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{
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[SerializeField]
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private Hand _hand;
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/// <summary>
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/// Gets the radius of the provided <see cref="HandJointId"/>
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/// </summary>
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/// <param name="id">The joint to retrieve the radius for.</param>
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/// <returns>The joint radius in world units.</returns>
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public float GetJointRadius(HandJointId id)
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{
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#if ISDK_OPENXR_HAND
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return _hand.GetData().JointRadii[(int)id];
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#else
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return _hand.GetData().Config.HandSkeleton.Joints[(int)id].radius;
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#endif
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}
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#region Inject
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#endregion
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}
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}
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