/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Input
{
///
/// Enables the retrieval of the joint radius for
/// joints within an .
///
public class JointsRadiusFeature : MonoBehaviour
{
[SerializeField]
private Hand _hand;
///
/// Gets the radius of the provided
///
/// The joint to retrieve the radius for.
/// The joint radius in world units.
public float GetJointRadius(HandJointId id)
{
#if ISDK_OPENXR_HAND
return _hand.GetData().JointRadii[(int)id];
#else
return _hand.GetData().Config.HandSkeleton.Joints[(int)id].radius;
#endif
}
#region Inject
#endregion
}
}