/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; namespace Oculus.Interaction.Input { /// /// Enables the retrieval of the joint radius for /// joints within an . /// public class JointsRadiusFeature : MonoBehaviour { [SerializeField] private Hand _hand; /// /// Gets the radius of the provided /// /// The joint to retrieve the radius for. /// The joint radius in world units. public float GetJointRadius(HandJointId id) { #if ISDK_OPENXR_HAND return _hand.GetData().JointRadii[(int)id]; #else return _hand.GetData().Config.HandSkeleton.Joints[(int)id].radius; #endif } #region Inject #endregion } }