68 lines
2.5 KiB
C#
68 lines
2.5 KiB
C#
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
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namespace Oculus.Platform
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{
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using System;
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using System.Collections;
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using Oculus.Platform.Models;
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using System.Collections.Generic;
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using UnityEngine;
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/// The multiplayer error option is a feature that allows developers to display
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/// general error messages to Models.User in invokable error dialogs. This
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/// option is particularly useful in multiplayer games or applications where
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/// errors can occur due to various reasons such as network connectivity
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/// issues, server downtime, or other technical problems. Read more about error
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/// dialogues in our
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/// [docs](https://developer.oculus.com/documentation/unity/ps-error-dialogs/).
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public class MultiplayerErrorOptions {
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/// Creates a new instance of ::MultiplayerErrorOptions which is used to customize the option flow. It returns a handle to the newly created options object, which can be used to set various properties for the options.
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public MultiplayerErrorOptions() {
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Handle = CAPI.ovr_MultiplayerErrorOptions_Create();
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}
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/// Key associated with the predefined error message to be shown to users.
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///
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/// Key List:
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///
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/// - MultiplayerErrorErrorKey.DestinationUnavailable
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///
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/// - MultiplayerErrorErrorKey.DlcRequired
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///
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/// - MultiplayerErrorErrorKey.General
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///
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/// - MultiplayerErrorErrorKey.GroupFull
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///
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/// - MultiplayerErrorErrorKey.InviterNotJoinable
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///
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/// - MultiplayerErrorErrorKey.LevelNotHighEnough
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///
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/// - MultiplayerErrorErrorKey.LevelNotUnlocked
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///
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/// - MultiplayerErrorErrorKey.NetworkTimeout
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///
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/// - MultiplayerErrorErrorKey.NoLongerAvailable
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///
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/// - MultiplayerErrorErrorKey.UpdateRequired
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///
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/// - MultiplayerErrorErrorKey.TutorialRequired
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public void SetErrorKey(MultiplayerErrorErrorKey value) {
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CAPI.ovr_MultiplayerErrorOptions_SetErrorKey(Handle, value);
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}
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/// This operator allows you to pass an instance of the ::MultiplayerErrorOptions class to native C code as an IntPtr. The operator returns the handle of the options object, or IntPtr.Zero if the object is null.
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public static explicit operator IntPtr(MultiplayerErrorOptions options) {
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return options != null ? options.Handle : IntPtr.Zero;
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}
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/// Destroys an existing instance of the ::MultiplayerErrorOptions and frees up memory when you're done using it.
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~MultiplayerErrorOptions() {
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CAPI.ovr_MultiplayerErrorOptions_Destroy(Handle);
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}
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IntPtr Handle;
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}
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}
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