// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; /// The multiplayer error option is a feature that allows developers to display /// general error messages to Models.User in invokable error dialogs. This /// option is particularly useful in multiplayer games or applications where /// errors can occur due to various reasons such as network connectivity /// issues, server downtime, or other technical problems. Read more about error /// dialogues in our /// [docs](https://developer.oculus.com/documentation/unity/ps-error-dialogs/). public class MultiplayerErrorOptions { /// Creates a new instance of ::MultiplayerErrorOptions which is used to customize the option flow. It returns a handle to the newly created options object, which can be used to set various properties for the options. public MultiplayerErrorOptions() { Handle = CAPI.ovr_MultiplayerErrorOptions_Create(); } /// Key associated with the predefined error message to be shown to users. /// /// Key List: /// /// - MultiplayerErrorErrorKey.DestinationUnavailable /// /// - MultiplayerErrorErrorKey.DlcRequired /// /// - MultiplayerErrorErrorKey.General /// /// - MultiplayerErrorErrorKey.GroupFull /// /// - MultiplayerErrorErrorKey.InviterNotJoinable /// /// - MultiplayerErrorErrorKey.LevelNotHighEnough /// /// - MultiplayerErrorErrorKey.LevelNotUnlocked /// /// - MultiplayerErrorErrorKey.NetworkTimeout /// /// - MultiplayerErrorErrorKey.NoLongerAvailable /// /// - MultiplayerErrorErrorKey.UpdateRequired /// /// - MultiplayerErrorErrorKey.TutorialRequired public void SetErrorKey(MultiplayerErrorErrorKey value) { CAPI.ovr_MultiplayerErrorOptions_SetErrorKey(Handle, value); } /// This operator allows you to pass an instance of the ::MultiplayerErrorOptions class to native C code as an IntPtr. The operator returns the handle of the options object, or IntPtr.Zero if the object is null. public static explicit operator IntPtr(MultiplayerErrorOptions options) { return options != null ? options.Handle : IntPtr.Zero; } /// Destroys an existing instance of the ::MultiplayerErrorOptions and frees up memory when you're done using it. ~MultiplayerErrorOptions() { CAPI.ovr_MultiplayerErrorOptions_Destroy(Handle); } IntPtr Handle; } }