VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Movements/IMovementProvider.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

38 lines
1.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Oculus.Interaction
{ /// <summary>
/// Creates instances of IMovement through the <see cref="CreateMovement"/> method. This interface acts as a factory, and allows for the dynamic creation of custom movement behaviors for Interactables<see cref="IInteractable"/> when selected by an Interactor<see cref="IInteractor"/>.
/// </summary>
public interface IMovementProvider
{
/// <summary>
/// Creates and returns an instance of IMovement. The instance is used to generate movement when an Interactable is Selected <see cref="Interactor.InteractableSelected"/>
/// </summary>
/// <remarks>
/// For an example implementation, see <see cref="ObjectPullProvider.CreateMovement"/>
/// For example usage, see <see cref="RayInteractable.GenerateMovement"/>
/// </remarks>
/// <returns>An instance of IMovement configured for the selected Interactable.</returns>
IMovement CreateMovement();
}
}