/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ namespace Oculus.Interaction { /// /// Creates instances of IMovement through the method. This interface acts as a factory, and allows for the dynamic creation of custom movement behaviors for Interactables when selected by an Interactor. /// public interface IMovementProvider { /// /// Creates and returns an instance of IMovement. The instance is used to generate movement when an Interactable is Selected /// /// /// For an example implementation, see /// For example usage, see /// /// An instance of IMovement configured for the selected Interactable. IMovement CreateMovement(); } }