VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Attributes/HelpBoxAttribute.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

77 lines
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C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using static Oculus.Interaction.ConditionalHideAttribute;
namespace Oculus.Interaction
{
public class HelpBoxAttribute : PropertyAttribute
{
public enum MessageType
{
None = 0,
Info = 1,
Warning = 2,
Error = 3
}
public string Message { get; private set; }
public object Value { get; private set; }
public MessageType Type { get; private set; }
public DisplayMode Display { get; private set; } = DisplayMode.Always;
public delegate bool HelpBoxCondition();
public HelpBoxAttribute(string message)
{
Message = message;
Type = MessageType.Info;
Value = null;
Display = DisplayMode.Always;
}
public HelpBoxAttribute(string message, MessageType type)
{
Message = message;
Type = type;
Value = null;
Display = DisplayMode.Always;
}
public HelpBoxAttribute(string message, MessageType type, object value)
{
Message = message;
Type = type;
Value = value;
Display = DisplayMode.ShowIfTrue;
}
public HelpBoxAttribute(string message, MessageType type, object value, DisplayMode display)
{
Message = message;
Type = type;
Value = value;
Display = display;
}
}
}