77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using static Oculus.Interaction.ConditionalHideAttribute;
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namespace Oculus.Interaction
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{
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public class HelpBoxAttribute : PropertyAttribute
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{
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public enum MessageType
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{
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None = 0,
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Info = 1,
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Warning = 2,
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Error = 3
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}
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public string Message { get; private set; }
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public object Value { get; private set; }
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public MessageType Type { get; private set; }
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public DisplayMode Display { get; private set; } = DisplayMode.Always;
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public delegate bool HelpBoxCondition();
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public HelpBoxAttribute(string message)
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{
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Message = message;
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Type = MessageType.Info;
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Value = null;
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Display = DisplayMode.Always;
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}
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public HelpBoxAttribute(string message, MessageType type)
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{
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Message = message;
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Type = type;
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Value = null;
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Display = DisplayMode.Always;
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}
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public HelpBoxAttribute(string message, MessageType type, object value)
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{
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Message = message;
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Type = type;
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Value = value;
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Display = DisplayMode.ShowIfTrue;
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}
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public HelpBoxAttribute(string message, MessageType type, object value, DisplayMode display)
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{
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Message = message;
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Type = type;
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Value = value;
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Display = display;
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}
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}
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}
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