/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using static Oculus.Interaction.ConditionalHideAttribute; namespace Oculus.Interaction { public class HelpBoxAttribute : PropertyAttribute { public enum MessageType { None = 0, Info = 1, Warning = 2, Error = 3 } public string Message { get; private set; } public object Value { get; private set; } public MessageType Type { get; private set; } public DisplayMode Display { get; private set; } = DisplayMode.Always; public delegate bool HelpBoxCondition(); public HelpBoxAttribute(string message) { Message = message; Type = MessageType.Info; Value = null; Display = DisplayMode.Always; } public HelpBoxAttribute(string message, MessageType type) { Message = message; Type = type; Value = null; Display = DisplayMode.Always; } public HelpBoxAttribute(string message, MessageType type, object value) { Message = message; Type = type; Value = value; Display = DisplayMode.ShowIfTrue; } public HelpBoxAttribute(string message, MessageType type, object value, DisplayMode display) { Message = message; Type = type; Value = value; Display = display; } } }