VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.mrutilitykit/Tests/PlayMode/JSONTestHelper.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

44 lines
1.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JSONTestHelper : MonoBehaviour
{
[SerializeField] internal TextAsset DefaultRoomNoAnchors;
[SerializeField] internal TextAsset SceneWithRoom1;
[SerializeField] internal TextAsset SceneWithRoom2;
[SerializeField] internal TextAsset SceneWithScene1NewRoomGUID;
[SerializeField] internal TextAsset SceneWithRoom1SceneAnchorLabelChanged;
[SerializeField] internal TextAsset SceneWithRoom1SceneAnchorPlaneRectChanged;
[SerializeField] internal TextAsset SceneWithRoom1SceneAnchorVolumeBoundsChanged;
[SerializeField] internal TextAsset SceneWithRoom1SceneAnchorPlaneBoundaryChanged;
[SerializeField] internal TextAsset SceneWithRoom1Room3;
[SerializeField] internal TextAsset SceneWithRoom3Room1;
[SerializeField] internal TextAsset SceneWithRoom1MoreAnchors;
[SerializeField] internal TextAsset SceneWithRoom1LessAnchors;
[SerializeField] internal TextAsset UnityExpectedSerializedScene;
[SerializeField] internal TextAsset UnrealExpectedSerializedScene;
[SerializeField] internal TextAsset HierarchyObjects;
}