VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.simulator/Editor/Utils/LogUtils.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

74 lines
2.2 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
using UnityEngine;
namespace Meta.XR.Simulator.Editor
{
internal class LogUtils
{
public virtual void ReportInfo(string title, string body)
{
Debug.Log($"[{title}] {body}");
}
public virtual void ReportWarning(string title, string body)
{
Debug.LogWarning($"[{title}] {body}");
}
public virtual void ReportError(string title, string body)
{
Debug.LogError($"[{title}] {body}");
}
public virtual void DisplayDialogOrError(string title, string body, bool forceHideDialog = false)
{
if (!forceHideDialog && !Application.isBatchMode)
{
EditorUtility.DisplayDialog(title, body, "Ok");
}
ReportError(title, body);
}
public virtual bool DisplayDialog(string title, string body, string okButtonText, string cancelButtonText)
{
if (!Application.isBatchMode)
{
return EditorUtility.DisplayDialog(title, body, okButtonText, cancelButtonText);
}
return false;
}
public virtual int CreateProgress(string title, bool shouldReposition)
{
int progressId = Progress.Start(title);
if (!Application.isBatchMode)
{
Progress.ShowDetails(shouldReposition);
}
return progressId;
}
}
}