/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEditor; using UnityEngine; namespace Meta.XR.Simulator.Editor { internal class LogUtils { public virtual void ReportInfo(string title, string body) { Debug.Log($"[{title}] {body}"); } public virtual void ReportWarning(string title, string body) { Debug.LogWarning($"[{title}] {body}"); } public virtual void ReportError(string title, string body) { Debug.LogError($"[{title}] {body}"); } public virtual void DisplayDialogOrError(string title, string body, bool forceHideDialog = false) { if (!forceHideDialog && !Application.isBatchMode) { EditorUtility.DisplayDialog(title, body, "Ok"); } ReportError(title, body); } public virtual bool DisplayDialog(string title, string body, string okButtonText, string cancelButtonText) { if (!Application.isBatchMode) { return EditorUtility.DisplayDialog(title, body, okButtonText, cancelButtonText); } return false; } public virtual int CreateProgress(string title, bool shouldReposition) { int progressId = Progress.Start(title); if (!Application.isBatchMode) { Progress.ShowDetails(shouldReposition); } return progressId; } } }