119 lines
4.0 KiB
Markdown
119 lines
4.0 KiB
Markdown
## [77.0.2]
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### What's Fixed
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- Fixed retargeting editor issues related with configuration creation, previewing, and editing.
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## [77.0.1]
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### What's Fixed
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- Fixed animation quaternion blending edge cases.
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- Fixed various retargeting editor issues related to posing, playback, and scaling.
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## [77.0.0]
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### What's New
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- **Upper Body Support**: Implemented upper body support for the CharacterRetargeter with configurable leg scaling options on full body characters.
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- **Hand IK Processor**: Added HandIKProcessor to the CharacterRetargeter to support custom hands.
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- **Retargeting Configuration Generation**: Improved automatic mapping, alignment, joint recognition and more for the retargeting configuration generation.
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- **Automatic Twist Joint Mapping**: Added automatic twist joint mapping for arms & legs for skeletal retargeting, removing the need for Twist Joint Processors.
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### What's Fixed
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- Fixed quaternion calculation errors.
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- Fixed out of view hands handling.
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- Fixed incorrect skeleton visualization for some samples.
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- Fixed various invalid configuration retargeting errors and erroneous joint mapping.
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- Fixed sample UI inconsistent behavior.
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### Improvements
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- **Performance**: Optimized native retargeting resulting in a 25% performance improvement.
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- **Retargeting Editor**: Updated UI and improved editor flow.
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## [76.0.1]
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### What's New
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- **Platform Support**: Mac and Linux libraries.
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### What's Fixed
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- Fixed hip pinning scene target to use tracked anchors to prevent tracking invalid hands.
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- Fixed CCD stretching arm stretching bug.
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- Fixed potential race condition in NetworkCharacterBehaviorNGO.
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- Fixed memory leaks by properly disposing TempJob arrays.
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- Fixed project setup tool requirements for all platforms.
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## [76.0.0]
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### What's New
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- **Replaced retargeting system**: Implemented a more efficient, data-driven CharacterRetargeter.
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- **Added tooling system**: Created powerful and easy-to-use tooling system to create retargeted characters.
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### Improvements
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- **Revised sample scenes**: Updated body tracking, networking, ISDK, hip pinning and locomotion scenes to use new retargeting system.
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## [74.0.0]
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### What's Fixed
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- Fixed MovementBodyTrackingForFitness scene so that the UI in the scene is visible to cameras.
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- Fixed bug in VisemeDriver where it was returning if the OVRFaceExpressions reference wasn't null.
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- Fixed BlendshapeMappingExample's body mesh animation to work based on body tracking movements when not visible.
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### Improvements
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- Updated Project Setup Tool to enable audio-based face tracking when using A2E, and enable face tracking visemes output when using visemes.
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## [72.0.0]
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### What's New
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- **Added viseme support**: Implemented `VisemeDriver.cs` to allow using visemes.
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### What's Fixed
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- Fixed readme, documentation links and UI path.
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### Improvements
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- **Updated hand tracking**: Sample scenes now use OpenXRHands.
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- **Improved normal recalculation**: Changed Normal recalculator to run independently by default.
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## [71.0.0]
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### What's New
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- **New networking sample**: Added efficient body movement networking with compression, compatible with common network providers.
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- **New A2E sample**: Implemented Audio To Expressions (A2E) Lina sample.
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### What's Fixed
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- Fixed normal recalculator to run on submeshes with index greater than zero.
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### Improvements
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- **Enhanced character support**: BlendshapeMapping (ARKit) character and other characters modified to support A2E.
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## [69.0.0]
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### What's New
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- **Added HMD remount feature**: Implemented restart tracking feature via HMDRemountRestartTracking.cs
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- **Added build menu**: Created menu action to build all available samples (Movement/Build Samples APK)
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### What's Fixed
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- Fixed bug in ISDK scene where controllers were not able to be used.
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- Fixed FaceExpressionModifierDrawer call to GUI properties on constructor.
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- Fixed duplicate face quick action by removing unused instance.
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### Improvements
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- **Improved debug visualization**: Enhanced performance and removed garbage creation when drawing the debug skeleton
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