28 lines
878 B
C#
28 lines
878 B
C#
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
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namespace Oculus.Platform.Models
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{
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using System;
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using System.Collections;
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using Oculus.Platform.Models;
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using System.Collections.Generic;
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using UnityEngine;
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/// A Models.NetSyncConnection allows multiple clients to connect and
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/// communicate with each other in real-time. This is the payload from setting
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/// the properties of Models.NetSyncSession. You can retrieve the result
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/// session via NetSyncSetSessionPropertyResult#Session.
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public class NetSyncSetSessionPropertyResult
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{
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/// It contains the Models.NetSyncSession that the operation was modifying.
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public readonly NetSyncSession Session;
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public NetSyncSetSessionPropertyResult(IntPtr o)
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{
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Session = new NetSyncSession(CAPI.ovr_NetSyncSetSessionPropertyResult_GetSession(o));
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}
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}
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}
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