VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/Models/NetSyncSetSessionPropertyResult.cs
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28 lines
878 B
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform.Models
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
/// A Models.NetSyncConnection allows multiple clients to connect and
/// communicate with each other in real-time. This is the payload from setting
/// the properties of Models.NetSyncSession. You can retrieve the result
/// session via NetSyncSetSessionPropertyResult#Session.
public class NetSyncSetSessionPropertyResult
{
/// It contains the Models.NetSyncSession that the operation was modifying.
public readonly NetSyncSession Session;
public NetSyncSetSessionPropertyResult(IntPtr o)
{
Session = new NetSyncSession(CAPI.ovr_NetSyncSetSessionPropertyResult_GetSession(o));
}
}
}