// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it! namespace Oculus.Platform.Models { using System; using System.Collections; using Oculus.Platform.Models; using System.Collections.Generic; using UnityEngine; /// A Models.NetSyncConnection allows multiple clients to connect and /// communicate with each other in real-time. This is the payload from setting /// the properties of Models.NetSyncSession. You can retrieve the result /// session via NetSyncSetSessionPropertyResult#Session. public class NetSyncSetSessionPropertyResult { /// It contains the Models.NetSyncSession that the operation was modifying. public readonly NetSyncSession Session; public NetSyncSetSessionPropertyResult(IntPtr o) { Session = new NetSyncSession(CAPI.ovr_NetSyncSetSessionPropertyResult_GetSession(o)); } } }