VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction.ovr/Runtime/Scripts/Input/SetDisplayRefresh.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

50 lines
1.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Linq;
using Meta.XR.Util;
using UnityEngine;
namespace Oculus.Interaction.Input
{
[Feature(Feature.Interaction)]
public class SetDisplayRefresh : MonoBehaviour
{
[SerializeField]
private float _desiredDisplayFrequency = 90f;
public void SetDesiredDisplayFrequency(float desiredDisplayFrequency)
{
var validFrequencies = OVRPlugin.systemDisplayFrequenciesAvailable;
if (validFrequencies.Contains(_desiredDisplayFrequency))
{
Debug.Log("[Oculus.Interaction] Setting desired display frequency to " + _desiredDisplayFrequency);
OVRPlugin.systemDisplayFrequency = _desiredDisplayFrequency;
}
}
protected virtual void Awake()
{
SetDesiredDisplayFrequency(_desiredDisplayFrequency);
}
}
}