/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.Linq; using Meta.XR.Util; using UnityEngine; namespace Oculus.Interaction.Input { [Feature(Feature.Interaction)] public class SetDisplayRefresh : MonoBehaviour { [SerializeField] private float _desiredDisplayFrequency = 90f; public void SetDesiredDisplayFrequency(float desiredDisplayFrequency) { var validFrequencies = OVRPlugin.systemDisplayFrequenciesAvailable; if (validFrequencies.Contains(_desiredDisplayFrequency)) { Debug.Log("[Oculus.Interaction] Setting desired display frequency to " + _desiredDisplayFrequency); OVRPlugin.systemDisplayFrequency = _desiredDisplayFrequency; } } protected virtual void Awake() { SetDesiredDisplayFrequency(_desiredDisplayFrequency); } } }