VR4RoboticArm2/VR4RoboticArm/Logs/AssetImportWorker3-prev.log
2025-09-13 11:51:52 +03:00

1042 lines
83 KiB
Plaintext

Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.26f1 (ccb7c73d2c02) revision 13416391'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'ro' Physical Memory: 16291 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.26f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker3
-projectPath
C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm
-logFile
Logs/AssetImportWorker3.log
-srvPort
50038
-job-worker-count
5
-background-job-worker-count
8
-asset-garbage-collectors
1
Successfully changed project path to: C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm
C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [2388] Target information:
Player connection [2388] * "[IP] 192.168.1.137 [Port] 0 [Flags] 2 [Guid] 1883296499 [EditorId] 1883296499 [Version] 1048832 [Id] WindowsEditor(7,ProducBani) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [2388] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [2388] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 430.45 ms, found 13 plugins.
Unity memory allocator detected: MetaXRAudio native memory allocations will be tracked.
Preloading 3 native plugins for Editor in 18.55 ms.
Initialize engine version: 6000.0.26f1 (ccb7c73d2c02)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/ionut/Documents/GitHub/VR4RoboticArm2/VR4RoboticArm/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25e2)
Vendor: NVIDIA
VRAM: 3964 MB
Driver: 32.0.15.7652
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56864
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.26f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.553183 seconds.
- Loaded All Assemblies, in 11.108 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 302 ms
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.795 seconds
Domain Reload Profiling: 11901ms
BeginReloadAssembly (9777ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (2ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (613ms)
LoadAllAssembliesAndSetupDomain (650ms)
LoadAssemblies (9772ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (644ms)
TypeCache.Refresh (643ms)
TypeCache.ScanAssembly (626ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (796ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (734ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (429ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (7ms)
ProcessInitializeOnLoadAttributes (190ms)
ProcessInitializeOnLoadMethodAttributes (99ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 19.320 seconds
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 11.14 ms, found 13 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 11.05 ms, found 13 plugins.
% Total % Received % Xferd Average Speed Time Time Time Current
Dload Upload Total Spent Left Speed
0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0
100 29 0 29 0 0 162 0 --:--:-- --:--:-- --:--:-- 163
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in .\Library\PackageCache\com.unity.xr.interaction.toolkit\Editor\Analytics\XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:307
at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0008c] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:292
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.UpdatePackageVersions () [0x00034] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:46
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.GetPackageVersion (System.String packageName) [0x00011] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:67
at UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation..cctor () [0x00041] in C:\Users\ionut\Documents\GitHub\VR4RoboticArm2\VR4RoboticArm\Assets\Samples\XR Interaction Toolkit\3.1.1\Hands Interaction Demo\Editor\Scripts\HandsSampleProjectValidation.cs:34
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
at (wrapper write-barrier) System.Object.wbarrier_conc(intptr)
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 2.426 seconds
Domain Reload Profiling: 21724ms
BeginReloadAssembly (1717ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (38ms)
RebuildCommonClasses (49ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (17468ms)
LoadAssemblies (17095ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (503ms)
TypeCache.Refresh (333ms)
TypeCache.ScanAssembly (303ms)
BuildScriptInfoCaches (137ms)
ResolveRequiredComponents (28ms)
FinalizeReload (2427ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2106ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (124ms)
ProcessInitializeOnLoadAttributes (1517ms)
ProcessInitializeOnLoadMethodAttributes (437ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 11.93 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.24 ms.
Unloading 293 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8186 unused Assets / (5.9 MB). Loaded Objects now: 8976.
Memory consumption went from 245.7 MB to 239.8 MB.
Total: 16.519700 ms (FindLiveObjects: 1.422200 ms CreateObjectMapping: 1.702100 ms MarkObjects: 9.773200 ms DeleteObjects: 3.620700 ms)
========================================================================
Received Prepare
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 18.62 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.48 ms.
Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8108 unused Assets / (5.8 MB). Loaded Objects now: 8968.
Memory consumption went from 189.0 MB to 183.2 MB.
Total: 138.929100 ms (FindLiveObjects: 2.136800 ms CreateObjectMapping: 2.087000 ms MarkObjects: 128.287300 ms DeleteObjects: 6.415900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 35.90 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.45 ms.
Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8108 unused Assets / (3.6 MB). Loaded Objects now: 8968.
Memory consumption went from 188.6 MB to 185.0 MB.
Total: 41.255900 ms (FindLiveObjects: 2.249900 ms CreateObjectMapping: 3.787000 ms MarkObjects: 27.794800 ms DeleteObjects: 7.421500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 48683.584236 seconds.
path: Assets/Scripts/InstantiateObjects1.cs
artifactKey: Guid(5602ed409aa3e974094cbb37fc6738d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/InstantiateObjects1.cs using Guid(5602ed409aa3e974094cbb37fc6738d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f22c50bf4e01fd19cd956adb1348c035') in 0.0974581 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 25.64 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.56 ms.
Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8108 unused Assets / (2.7 MB). Loaded Objects now: 8970.
Memory consumption went from 189.2 MB to 186.5 MB.
Total: 308.736000 ms (FindLiveObjects: 26.434000 ms CreateObjectMapping: 3.217000 ms MarkObjects: 270.956800 ms DeleteObjects: 8.125200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 3.626 seconds
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 34.53 ms, found 13 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 22.47 ms, found 13 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in .\Library\PackageCache\com.unity.xr.interaction.toolkit\Editor\Analytics\XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:307
at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0008c] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:292
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.UpdatePackageVersions () [0x00034] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:46
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.GetPackageVersion (System.String packageName) [0x00011] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:67
at UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation..cctor () [0x00041] in C:\Users\ionut\Documents\GitHub\VR4RoboticArm2\VR4RoboticArm\Assets\Samples\XR Interaction Toolkit\3.1.1\Hands Interaction Demo\Editor\Scripts\HandsSampleProjectValidation.cs:34
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
at (wrapper write-barrier) System.Object.wbarrier_conc(intptr)
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 2.806 seconds
Domain Reload Profiling: 6429ms
BeginReloadAssembly (1378ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (87ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (640ms)
RebuildCommonClasses (65ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (59ms)
LoadAllAssembliesAndSetupDomain (2093ms)
LoadAssemblies (1549ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (858ms)
TypeCache.Refresh (74ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (667ms)
ResolveRequiredComponents (61ms)
FinalizeReload (2807ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1870ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (24ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (232ms)
ProcessInitializeOnLoadAttributes (1335ms)
ProcessInitializeOnLoadMethodAttributes (251ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (31ms)
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 24.26 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.55 ms.
Unloading 43 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8185 unused Assets / (4.4 MB). Loaded Objects now: 8993.
Memory consumption went from 252.6 MB to 248.2 MB.
Total: 60.515100 ms (FindLiveObjects: 3.718400 ms CreateObjectMapping: 4.857700 ms MarkObjects: 28.936600 ms DeleteObjects: 23.000200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 1161.698206 seconds.
path: Assets/Scripts/InstantiateObjects1.cs
artifactKey: Guid(5602ed409aa3e974094cbb37fc6738d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/InstantiateObjects1.cs using Guid(5602ed409aa3e974094cbb37fc6738d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '115aded905562bc0a2a1ff285ecb7385') in 0.1526245 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 24.08 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.42 ms.
Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8108 unused Assets / (5.9 MB). Loaded Objects now: 8984.
Memory consumption went from 226.0 MB to 220.1 MB.
Total: 38.491400 ms (FindLiveObjects: 2.174100 ms CreateObjectMapping: 3.166800 ms MarkObjects: 21.829200 ms DeleteObjects: 11.319500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 1.523 seconds
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 16.10 ms, found 13 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 18.72 ms, found 13 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in .\Library\PackageCache\com.unity.xr.interaction.toolkit\Editor\Analytics\XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:307
at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0008c] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:292
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.UpdatePackageVersions () [0x00034] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:46
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.GetPackageVersion (System.String packageName) [0x00011] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:67
at UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation..cctor () [0x00041] in C:\Users\ionut\Documents\GitHub\VR4RoboticArm2\VR4RoboticArm\Assets\Samples\XR Interaction Toolkit\3.1.1\Hands Interaction Demo\Editor\Scripts\HandsSampleProjectValidation.cs:34
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
at (wrapper write-barrier) System.Object.wbarrier_conc(intptr)
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 2.288 seconds
Domain Reload Profiling: 3806ms
BeginReloadAssembly (380ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (110ms)
RebuildCommonClasses (57ms)
RebuildNativeTypeToScriptingClass (21ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (1019ms)
LoadAssemblies (705ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (494ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (428ms)
ResolveRequiredComponents (38ms)
FinalizeReload (2289ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1716ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (19ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (176ms)
ProcessInitializeOnLoadAttributes (1177ms)
ProcessInitializeOnLoadMethodAttributes (318ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 25.29 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.37 ms.
Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8185 unused Assets / (3.6 MB). Loaded Objects now: 8996.
Memory consumption went from 251.3 MB to 247.7 MB.
Total: 36.865200 ms (FindLiveObjects: 1.968800 ms CreateObjectMapping: 2.847600 ms MarkObjects: 25.551200 ms DeleteObjects: 6.495200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 24.76 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.43 ms.
Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8108 unused Assets / (3.1 MB). Loaded Objects now: 8987.
Memory consumption went from 226.3 MB to 223.2 MB.
Total: 71.905400 ms (FindLiveObjects: 7.008300 ms CreateObjectMapping: 10.311000 ms MarkObjects: 48.771100 ms DeleteObjects: 5.812600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 1.417 seconds
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 13.78 ms, found 13 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 27.00 ms, found 13 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in .\Library\PackageCache\com.unity.xr.interaction.toolkit\Editor\Analytics\XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:307
at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0008c] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:292
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.UpdatePackageVersions () [0x00034] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:46
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.GetPackageVersion (System.String packageName) [0x00011] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:67
at UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation..cctor () [0x00041] in C:\Users\ionut\Documents\GitHub\VR4RoboticArm2\VR4RoboticArm\Assets\Samples\XR Interaction Toolkit\3.1.1\Hands Interaction Demo\Editor\Scripts\HandsSampleProjectValidation.cs:34
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
at (wrapper write-barrier) System.Object.wbarrier_conc(intptr)
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 2.035 seconds
Domain Reload Profiling: 3446ms
BeginReloadAssembly (360ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (102ms)
RebuildCommonClasses (60ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (927ms)
LoadAssemblies (629ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (477ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (415ms)
ResolveRequiredComponents (34ms)
FinalizeReload (2036ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1535ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (17ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (176ms)
ProcessInitializeOnLoadAttributes (1094ms)
ProcessInitializeOnLoadMethodAttributes (228ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 19.32 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.50 ms.
Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8185 unused Assets / (5.6 MB). Loaded Objects now: 8999.
Memory consumption went from 228.2 MB to 222.6 MB.
Total: 29.443000 ms (FindLiveObjects: 2.158400 ms CreateObjectMapping: 2.247600 ms MarkObjects: 18.706300 ms DeleteObjects: 6.329200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 99.84 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 1.29 ms.
Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8108 unused Assets / (3.1 MB). Loaded Objects now: 8990.
Memory consumption went from 203.2 MB to 200.1 MB.
Total: 117.691800 ms (FindLiveObjects: 1.822500 ms CreateObjectMapping: 3.951200 ms MarkObjects: 98.716500 ms DeleteObjects: 13.198900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 1.770 seconds
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 17.47 ms, found 13 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 15.45 ms, found 13 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in .\Library\PackageCache\com.unity.xr.interaction.toolkit\Editor\Analytics\XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:307
at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0008c] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:292
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.UpdatePackageVersions () [0x00034] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:46
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.GetPackageVersion (System.String packageName) [0x00011] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:67
at UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation..cctor () [0x00041] in C:\Users\ionut\Documents\GitHub\VR4RoboticArm2\VR4RoboticArm\Assets\Samples\XR Interaction Toolkit\3.1.1\Hands Interaction Demo\Editor\Scripts\HandsSampleProjectValidation.cs:34
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
at (wrapper write-barrier) System.Object.wbarrier_conc(intptr)
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 2.284 seconds
Domain Reload Profiling: 4029ms
BeginReloadAssembly (425ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (11ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (133ms)
RebuildCommonClasses (58ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (83ms)
LoadAllAssembliesAndSetupDomain (1149ms)
LoadAssemblies (732ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (599ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (525ms)
ResolveRequiredComponents (39ms)
FinalizeReload (2285ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1737ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (21ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (222ms)
ProcessInitializeOnLoadAttributes (1236ms)
ProcessInitializeOnLoadMethodAttributes (234ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 22.52 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.50 ms.
Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8185 unused Assets / (5.7 MB). Loaded Objects now: 9002.
Memory consumption went from 228.2 MB to 222.5 MB.
Total: 31.230700 ms (FindLiveObjects: 1.843900 ms CreateObjectMapping: 2.455400 ms MarkObjects: 19.630300 ms DeleteObjects: 7.299200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 91.70 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.40 ms.
Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8108 unused Assets / (4.8 MB). Loaded Objects now: 8993.
Memory consumption went from 203.2 MB to 198.4 MB.
Total: 42.709600 ms (FindLiveObjects: 2.545300 ms CreateObjectMapping: 8.084000 ms MarkObjects: 24.077300 ms DeleteObjects: 8.000300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 1.539 seconds
Script 'CharacterController' has the same name as built-in Unity component.
AddComponent and GetComponent will not work with this script.
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindow.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowDetailsExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Packages/com.meta.xr.sdk.core/Editor/BuildingBlocks/BlocksWindowCollectionsPageExtension.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
Refreshing native plugins compatible for Editor in 16.49 ms, found 13 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Refreshing native plugins compatible for Editor in 18.63 ms, found 13 plugins.
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in .\Library\PackageCache\com.unity.xr.interaction.toolkit\Editor\Analytics\XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:307
at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0008c] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:292
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.UpdatePackageVersions () [0x00034] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:46
at Unity.XR.CoreUtils.Editor.PackageVersionUtility.GetPackageVersion (System.String packageName) [0x00011] in .\Library\PackageCache\com.unity.xr.core-utils\Editor\ProjectValidation\PackageVersionUtility.cs:67
at UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation..cctor () [0x00041] in C:\Users\ionut\Documents\GitHub\VR4RoboticArm2\VR4RoboticArm\Assets\Samples\XR Interaction Toolkit\3.1.1\Hands Interaction Demo\Editor\Scripts\HandsSampleProjectValidation.cs:34
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_gc_wbarrier_generic_nostore_internal(intptr)
at (wrapper write-barrier) System.Object.wbarrier_conc(intptr)
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in <eebf6a509b354512a5d405c8a7dd6f88>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 2.053 seconds
Domain Reload Profiling: 3586ms
BeginReloadAssembly (382ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (112ms)
RebuildCommonClasses (63ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (39ms)
LoadAllAssembliesAndSetupDomain (1025ms)
LoadAssemblies (672ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (536ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (455ms)
ResolveRequiredComponents (46ms)
FinalizeReload (2054ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1561ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (18ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (190ms)
ProcessInitializeOnLoadAttributes (1116ms)
ProcessInitializeOnLoadMethodAttributes (217ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'Oculus/OVRMRCameraFrameLit': fallback shader 'Alpha-Diffuse' not found
Shader 'Meta/MRUK/Scene/HighlightsAndShadows': fallback shader 'Off' not found
Refreshing native plugins compatible for Editor in 34.49 ms, found 13 plugins.
Preloading 3 native plugins for Editor in 0.61 ms.
Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8185 unused Assets / (5.3 MB). Loaded Objects now: 9005.
Memory consumption went from 228.2 MB to 222.9 MB.
Total: 37.243500 ms (FindLiveObjects: 2.100300 ms CreateObjectMapping: 3.070200 ms MarkObjects: 23.373200 ms DeleteObjects: 8.698000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 217.358121 seconds.
path: Assets/Prefabs/Capsule.prefab
artifactKey: Guid(8b02e1cece9225143b2d4d13720a2e1e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/Capsule.prefab using Guid(8b02e1cece9225143b2d4d13720a2e1e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '97e924fc5f08aec9c377223950e58c62') in 0.843766 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
========================================================================
Received Import Request.
Time since last request: 0.000038 seconds.
path: Assets/Prefabs/Ch31_nonPBR.fbx
artifactKey: Guid(97a98a6488fe8f24f8c334f4b741bac6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/Ch31_nonPBR.fbx using Guid(97a98a6488fe8f24f8c334f4b741bac6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c66ac34e9aeed38c5bbcb2555e3bf38e') in 0.7184165 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 170
========================================================================
Received Import Request.
Time since last request: 0.000062 seconds.
path: Assets/Prefabs/CNCAnsamblu.prefab
artifactKey: Guid(5150dd33872b31f45b7bee14b870b2c4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/CNCAnsamblu.prefab using Guid(5150dd33872b31f45b7bee14b870b2c4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '310288b4f4571059a262732fa9c542df') in 2.1644716 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 109
========================================================================
Received Import Request.
Time since last request: 0.000114 seconds.
path: Assets/Prefabs/HalaIndustriala.prefab
artifactKey: Guid(74a5d4f8c9475c44ebbb141002402102) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/HalaIndustriala.prefab using Guid(74a5d4f8c9475c44ebbb141002402102) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f1af37e37cfe9e6dffc086333ddd433c') in 7.2562911 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 320