363 lines
22 KiB
Plaintext
363 lines
22 KiB
Plaintext
Unity Editor version: 6000.1.9f1 (ed7b183fd33d)
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Branch: 6000.1/staging
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Build type: Release
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Batch mode: YES
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macOS version: Version 15.5 (Build 24F74)
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Darwin version: 24.5.0
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Architecture: arm64
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Running under Rosetta: NO
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Available memory: 8192 MB
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Date: 2025-08-05T08:26:00Z
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Using pre-set license
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Pro License: YES
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COMMAND LINE ARGUMENTS:
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/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MacOS/Unity
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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/Users/andreidumitru/Documents/GitHub/VR4Medical/ICI
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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60358
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3
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name AssetImport
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Successfully changed project path to: /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI
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/Users/andreidumitru/Documents/GitHub/VR4Medical/ICI
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [8558337792] Target information:
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Player connection [8558337792] * "[IP] 192.168.102.85 [Port] 0 [Flags] 2 [Guid] 2569111926 [EditorId] 2569111926 [Version] 1048832 [Id] OSXEditor(0,Andrei-5.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
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Player connection [8558337792] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [8558337792] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 3
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 22.87 ms, found 10 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.1.9f1 (ed7b183fd33d)
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[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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preferred device: Apple M1 (high power)
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Metal devices available: 1
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0: Apple M1 (high power)
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Using device Apple M1 (high power)
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Initializing Metal device caps: Apple M1
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Initialize mono
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Mono path[0] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Managed'
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Mono path[1] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
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Mono config path = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56647
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
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Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Registered in 0.003102 seconds.
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- Loaded All Assemblies, in 0.370 seconds
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 3091 ms
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Native extension for OSXStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 3.411 seconds
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Domain Reload Profiling: 3781ms
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BeginReloadAssembly (129ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (34ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (40ms)
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LoadAllAssembliesAndSetupDomain (157ms)
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LoadAssemblies (129ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (152ms)
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TypeCache.Refresh (151ms)
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TypeCache.ScanAssembly (136ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (3411ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (3370ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (3179ms)
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SetLoadedEditorAssemblies (5ms)
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BeforeProcessingInitializeOnLoad (58ms)
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ProcessInitializeOnLoadAttributes (83ms)
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ProcessInitializeOnLoadMethodAttributes (44ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 0.606 seconds
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Refreshing native plugins compatible for Editor in 3.17 ms, found 10 plugins.
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Native extension for Android target not found
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Native extension for OSXStandalone target not found
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Native extension for WebGL target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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System.NullReferenceException: Object reference not set to an instance of an object
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at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132)
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(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132)
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Failed to get package versions: Cannot connect to Unity Package Manager local server
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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Unity.XR.CoreUtils.Editor.PackageVersionUtility:UpdatePackageVersions () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:59)
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Unity.XR.CoreUtils.Editor.PackageVersionUtility:GetPackageVersion (string) (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:77)
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UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34)
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System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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System.Reflection.MethodBase:Invoke (object,object[])
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152)
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(Filename: ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs Line: 59)
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Mono: successfully reloaded assembly
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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- Finished resetting the current domain, in 0.542 seconds
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Domain Reload Profiling: 1148ms
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BeginReloadAssembly (131ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (4ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (50ms)
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RebuildCommonClasses (30ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (26ms)
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LoadAllAssembliesAndSetupDomain (409ms)
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LoadAssemblies (220ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (233ms)
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TypeCache.Refresh (192ms)
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TypeCache.ScanAssembly (172ms)
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BuildScriptInfoCaches (30ms)
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ResolveRequiredComponents (9ms)
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FinalizeReload (542ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (441ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (6ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (79ms)
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ProcessInitializeOnLoadAttributes (240ms)
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ProcessInitializeOnLoadMethodAttributes (111ms)
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AfterProcessingInitializeOnLoad (1ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (2ms)
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Launching external process: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Tools/UnityShaderCompiler
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Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
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Refreshing native plugins compatible for Editor in 2.24 ms, found 10 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 248 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5662 unused Assets / (3.4 MB). Loaded Objects now: 6409.
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Memory consumption went from 176.4 MB to 173.0 MB.
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Total: 6.275750 ms (FindLiveObjects: 0.418000 ms CreateObjectMapping: 0.237250 ms MarkObjects: 4.419958 ms DeleteObjects: 1.200042 ms)
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========================================================================
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Received Prepare
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 10.23 ms, found 10 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5595 unused Assets / (3.1 MB). Loaded Objects now: 6402.
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Memory consumption went from 136.2 MB to 133.1 MB.
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Total: 25.247875 ms (FindLiveObjects: 0.457375 ms CreateObjectMapping: 0.202959 ms MarkObjects: 23.221750 ms DeleteObjects: 1.364417 ms)
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Prepare: number of updated asset objects reloaded= 1
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========================================================================
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Received Prepare
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
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Begin MonoManager ReloadAssembly
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Thread 0x31917f000 may have been prematurely finalized
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- Loaded All Assemblies, in 0.774 seconds
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
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Refreshing native plugins compatible for Editor in 3.96 ms, found 10 plugins.
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Native extension for Android target not found
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Native extension for OSXStandalone target not found
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Native extension for WebGL target not found
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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System.NullReferenceException: Object reference not set to an instance of an object
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at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32
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UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
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UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
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UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132)
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(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132)
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Mono: successfully reloaded assembly
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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- Finished resetting the current domain, in 0.656 seconds
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Domain Reload Profiling: 1432ms
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BeginReloadAssembly (278ms)
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ExecutionOrderSort (1ms)
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DisableScriptedObjects (9ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (96ms)
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RebuildCommonClasses (34ms)
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RebuildNativeTypeToScriptingClass (11ms)
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initialDomainReloadingComplete (23ms)
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LoadAllAssembliesAndSetupDomain (430ms)
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LoadAssemblies (338ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (180ms)
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TypeCache.Refresh (26ms)
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TypeCache.ScanAssembly (2ms)
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BuildScriptInfoCaches (142ms)
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ResolveRequiredComponents (9ms)
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FinalizeReload (656ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (514ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (6ms)
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SetLoadedEditorAssemblies (5ms)
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BeforeProcessingInitializeOnLoad (97ms)
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ProcessInitializeOnLoadAttributes (322ms)
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ProcessInitializeOnLoadMethodAttributes (84ms)
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AfterProcessingInitializeOnLoad (1ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (8ms)
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Refreshing native plugins compatible for Editor in 2.43 ms, found 10 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 43 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5660 unused Assets / (2.8 MB). Loaded Objects now: 6424.
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Memory consumption went from 175.7 MB to 172.9 MB.
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Total: 11.587458 ms (FindLiveObjects: 1.741417 ms CreateObjectMapping: 0.251541 ms MarkObjects: 7.083542 ms DeleteObjects: 2.509291 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Import Request.
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Time since last request: 413157.991815 seconds.
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path: Assets/ImportAssts/Teleport area.mat
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artifactKey: Guid(7ed06ccd9136f40398f15f368a56628d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/ImportAssts/Teleport area.mat using Guid(7ed06ccd9136f40398f15f368a56628d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c91120d8d3d81c98319720e27ca590d7') in 0.576499833 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
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