Unity Editor version: 6000.1.9f1 (ed7b183fd33d) Branch: 6000.1/staging Build type: Release Batch mode: YES macOS version: Version 15.5 (Build 24F74) Darwin version: 24.5.0 Architecture: arm64 Running under Rosetta: NO Available memory: 8192 MB Date: 2025-08-05T08:26:00Z Using pre-set license Pro License: YES COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MacOS/Unity -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI -logFile Logs/AssetImportWorker1.log -srvPort 60358 -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8558337792] Target information: Player connection [8558337792] * "[IP] 192.168.102.85 [Port] 0 [Flags] 2 [Guid] 2569111926 [EditorId] 2569111926 [Version] 1048832 [Id] OSXEditor(0,Andrei-5.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8558337792] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8558337792] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 22.87 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.1.9f1 (ed7b183fd33d) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded preferred device: Apple M1 (high power) Metal devices available: 1 0: Apple M1 (high power) Using device Apple M1 (high power) Initializing Metal device caps: Apple M1 Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56647 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.003102 seconds. - Loaded All Assemblies, in 0.370 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 3091 ms Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.411 seconds Domain Reload Profiling: 3781ms BeginReloadAssembly (129ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (157ms) LoadAssemblies (129ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (152ms) TypeCache.Refresh (151ms) TypeCache.ScanAssembly (136ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (3411ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (3370ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3179ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (58ms) ProcessInitializeOnLoadAttributes (83ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.606 seconds Refreshing native plugins compatible for Editor in 3.17 ms, found 10 plugins. Native extension for Android target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.NullReferenceException: Object reference not set to an instance of an object at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132) (Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132) [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Failed to get package versions: Cannot connect to Unity Package Manager local server UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Unity.XR.CoreUtils.Editor.PackageVersionUtility:UpdatePackageVersions () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:59) Unity.XR.CoreUtils.Editor.PackageVersionUtility:GetPackageVersion (string) (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:77) UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152) (Filename: ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs Line: 59) Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.542 seconds Domain Reload Profiling: 1148ms BeginReloadAssembly (131ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (50ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (409ms) LoadAssemblies (220ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (233ms) TypeCache.Refresh (192ms) TypeCache.ScanAssembly (172ms) BuildScriptInfoCaches (30ms) ResolveRequiredComponents (9ms) FinalizeReload (542ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (441ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (79ms) ProcessInitializeOnLoadAttributes (240ms) ProcessInitializeOnLoadMethodAttributes (111ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds Refreshing native plugins compatible for Editor in 2.24 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 248 Unused Serialized files (Serialized files now loaded: 0) Unloading 5662 unused Assets / (3.4 MB). Loaded Objects now: 6409. Memory consumption went from 176.4 MB to 173.0 MB. Total: 6.275750 ms (FindLiveObjects: 0.418000 ms CreateObjectMapping: 0.237250 ms MarkObjects: 4.419958 ms DeleteObjects: 1.200042 ms) ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 10.23 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 5595 unused Assets / (3.1 MB). Loaded Objects now: 6402. Memory consumption went from 136.2 MB to 133.1 MB. Total: 25.247875 ms (FindLiveObjects: 0.457375 ms CreateObjectMapping: 0.202959 ms MarkObjects: 23.221750 ms DeleteObjects: 1.364417 ms) Prepare: number of updated asset objects reloaded= 1 ======================================================================== Received Prepare Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Begin MonoManager ReloadAssembly Thread 0x31917f000 may have been prematurely finalized - Loaded All Assemblies, in 0.774 seconds Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Refreshing native plugins compatible for Editor in 3.96 ms, found 10 plugins. Native extension for Android target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.NullReferenceException: Object reference not set to an instance of an object at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132) (Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132) Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.656 seconds Domain Reload Profiling: 1432ms BeginReloadAssembly (278ms) ExecutionOrderSort (1ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (96ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (430ms) LoadAssemblies (338ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (180ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (142ms) ResolveRequiredComponents (9ms) FinalizeReload (656ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (514ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (97ms) ProcessInitializeOnLoadAttributes (322ms) ProcessInitializeOnLoadMethodAttributes (84ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 2.43 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 43 Unused Serialized files (Serialized files now loaded: 0) Unloading 5660 unused Assets / (2.8 MB). Loaded Objects now: 6424. Memory consumption went from 175.7 MB to 172.9 MB. Total: 11.587458 ms (FindLiveObjects: 1.741417 ms CreateObjectMapping: 0.251541 ms MarkObjects: 7.083542 ms DeleteObjects: 2.509291 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 413157.991815 seconds. path: Assets/ImportAssts/Teleport area.mat artifactKey: Guid(7ed06ccd9136f40398f15f368a56628d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/ImportAssts/Teleport area.mat using Guid(7ed06ccd9136f40398f15f368a56628d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c91120d8d3d81c98319720e27ca590d7') in 0.576499833 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1