VR4Medical/ICI/Logs/AssetImportWorker0.log
2025-08-05 11:55:06 +03:00

495 lines
33 KiB
Plaintext

Unity Editor version: 6000.1.9f1 (ed7b183fd33d)
Branch: 6000.1/staging
Build type: Release
Batch mode: YES
macOS version: Version 15.5 (Build 24F74)
Darwin version: 24.5.0
Architecture: arm64
Running under Rosetta: NO
Available memory: 8192 MB
Date: 2025-08-05T08:26:00Z
Using pre-set license
Pro License: YES
COMMAND LINE ARGUMENTS:
/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MacOS/Unity
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
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/Users/andreidumitru/Documents/GitHub/VR4Medical/ICI
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Logs/AssetImportWorker0.log
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-name AssetImport
Successfully changed project path to: /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI
/Users/andreidumitru/Documents/GitHub/VR4Medical/ICI
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Player connection [8558337792] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8558337792] Host joined alternative multi-casting on [225.0.0.222:34997]...
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[Subsystems] Discovering subsystems at path /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI/Assets
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Using device Apple M1 (high power)
Initializing Metal device caps: Apple M1
Initialize mono
Mono path[0] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Managed'
Mono path[1] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
Mono config path = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56645
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Native extension for Android target not found
Unable to list connected devices.
* daemon not running; starting now at tcp:5037
ADB server didn't ACK
Full server startup log: /var/folders/sw/df_x3dt520b571h6lt_bbzq40000gn/T//adb.501.log
Server had pid: 23652
--- adb starting (pid 23652) ---
--- adb starting (pid 23651) ---
08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Android Debug Bridge version 1.0.41
08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Version 34.0.5-10900879
08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Installed as /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb
08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Running on Darwin 24.5.0 (arm64)
08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63
08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Android Debug Bridge version 1.0.41
08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Version 34.0.5-10900879
08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Installed as /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb
08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Running on Darwin 24.5.0 (arm64)
08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63
08-05 11:26:02.256 23651 8665540 I adb : auth.cpp:416 adb_auth_init...
08-05 11:26:02.260 23651 8665540 I adb : auth.cpp:152 loaded new key from '/Users/andreidumitru/.android/adbkey' with fingerprint E6427F82BCC05B4C7B73D7569FC047E9FF2E4D6431770E9155CF9FA6188F0FD3
08-05 11:26:02.772 23652 8665541 F adb : main.cpp:165 could not install *smartsocket* listener: Address already in use
* failed to start daemon
adb: failed to check server version: cannot connect to daemon
UnityEditor.Android.CommandInvokationFailure: Unable to list connected devices.
/Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb devices
Environment Variables:
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XPC_FLAGS = 0x0
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USER = andreidumitru
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LOGNAME = andreidumitru
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stderr[
* daemon not running; starting now at tcp:5037
ADB server didn't ACK
Full server startup log: /var/folders/sw/df_x3dt520b571h6lt_bbzq40000gn/T//adb.501.log
Server had pid: 23652
--- adb starting (pid 23652) ---
--- adb starting (pid 23651) ---
08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Android Debug Bridge version 1.0.41
08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Version 34.0.5-10900879
08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Installed as /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb
08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Running on Darwin 24.5.0 (arm64)
08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63
08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Android Debug Bridge version 1.0.41
08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Version 34.0.5-10900879
08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Installed as /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb
08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Running on Darwin 24.5.0 (arm64)
08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63
08-05 11:26:02.256 23651 8665540 I adb : auth.cpp:416 adb_auth_init...
08-05 11:26:02.260 23651 8665540 I adb : auth.cpp:152 loaded new key from '/Users/andreidumitru/.android/adbkey' with fingerprint E6427F82BCC05B4C7B73D7569FC047E9FF2E4D6431770E9155CF9FA6188F0FD3
08-05 11:26:02.772 23652 8665541 F adb : main.cpp:165 could not install *smartsocket* listener: Address already in use
* failed to start daemon
adb: failed to check server version: cannot connect to daemon
]
stdout[
]
exit code: 1
at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00099] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:221
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00017] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:159
at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) [0x0000c] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:117
at UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00008] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:223
at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00013] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:216
at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002a7] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:372
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEditor.Android.AndroidDeploymentTargetsExtension:GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext,UnityEditor.ProgressHandler) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:435)
UnityEditor.Android.TargetScanWorker:ScanSync () (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:164)
UnityEditor.Android.TargetExtension:OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[]) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:114)
UnityEditor.Android.TargetExtension:OnLoad () (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:75)
UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:144)
(Filename: /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs Line: 435)
Android Extension - Scanning For ADB Devices 695 ms
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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initialDomainReloadingComplete (40ms)
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EditorAssembliesLoaded (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 7.81 ms, found 10 plugins.
Native extension for Android target not found
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132)
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Failed to get package versions: Cannot connect to Unity Package Manager local server
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:UpdatePackageVersions () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:59)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:GetPackageVersion (string) (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:77)
UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152)
(Filename: ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs Line: 59)
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 0.684 seconds
Domain Reload Profiling: 1300ms
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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initialDomainReloadingComplete (24ms)
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TypeCache.ScanAssembly (162ms)
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SetupLoadedEditorAssemblies (578ms)
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InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (84ms)
ProcessInitializeOnLoadAttributes (326ms)
ProcessInitializeOnLoadMethodAttributes (157ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launching external process: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.06 seconds
Refreshing native plugins compatible for Editor in 2.45 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 248 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5662 unused Assets / (4.2 MB). Loaded Objects now: 6409.
Memory consumption went from 176.5 MB to 172.3 MB.
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========================================================================
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========================================================================
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5598 unused Assets / (3.1 MB). Loaded Objects now: 6484.
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Prepare: number of updated asset objects reloaded= 1
========================================================================
Received Import Request.
Time since last request: 70.899613 seconds.
path: Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo
artifactKey: Guid(c8503cd84347847639a66bd60f9a8145) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef)
Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef)
Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef)
Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef)
Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
Refreshing native plugins compatible for Editor in 2.91 ms, found 10 plugins.
Native extension for Android target not found
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Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef)
Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef)
Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef)
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132)
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
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WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 2.52 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 43 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5660 unused Assets / (2.7 MB). Loaded Objects now: 6459.
Memory consumption went from 183.8 MB to 181.0 MB.
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