Unity Editor version: 6000.1.9f1 (ed7b183fd33d) Branch: 6000.1/staging Build type: Release Batch mode: YES macOS version: Version 15.5 (Build 24F74) Darwin version: 24.5.0 Architecture: arm64 Running under Rosetta: NO Available memory: 8192 MB Date: 2025-08-05T08:26:00Z Using pre-set license Pro License: YES COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MacOS/Unity -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI -logFile Logs/AssetImportWorker0.log -srvPort 60358 -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8558337792] Target information: Player connection [8558337792] * "[IP] 192.168.102.85 [Port] 0 [Flags] 2 [Guid] 953714602 [EditorId] 953714602 [Version] 1048832 [Id] OSXEditor(0,Andrei-5.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8558337792] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8558337792] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 22.84 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.1.9f1 (ed7b183fd33d) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded preferred device: Apple M1 (high power) Metal devices available: 1 0: Apple M1 (high power) Using device Apple M1 (high power) Initializing Metal device caps: Apple M1 Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56645 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.003113 seconds. - Loaded All Assemblies, in 0.370 seconds Native extension for Android target not found Unable to list connected devices. * daemon not running; starting now at tcp:5037 ADB server didn't ACK Full server startup log: /var/folders/sw/df_x3dt520b571h6lt_bbzq40000gn/T//adb.501.log Server had pid: 23652 --- adb starting (pid 23652) --- --- adb starting (pid 23651) --- 08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Android Debug Bridge version 1.0.41 08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Version 34.0.5-10900879 08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Installed as /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb 08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Running on Darwin 24.5.0 (arm64) 08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Android Debug Bridge version 1.0.41 08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Version 34.0.5-10900879 08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Installed as /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb 08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Running on Darwin 24.5.0 (arm64) 08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 08-05 11:26:02.256 23651 8665540 I adb : auth.cpp:416 adb_auth_init... 08-05 11:26:02.260 23651 8665540 I adb : auth.cpp:152 loaded new key from '/Users/andreidumitru/.android/adbkey' with fingerprint E6427F82BCC05B4C7B73D7569FC047E9FF2E4D6431770E9155CF9FA6188F0FD3 08-05 11:26:02.772 23652 8665541 F adb : main.cpp:165 could not install *smartsocket* listener: Address already in use * failed to start daemon adb: failed to check server version: cannot connect to daemon UnityEditor.Android.CommandInvokationFailure: Unable to list connected devices. /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb devices Environment Variables: XPC_SERVICE_NAME = application.com.unity3d.unityhub.74717782.74717788 XPC_FLAGS = 0x0 MallocNanoZone = 0 ORIGINAL_XDG_CURRENT_DESKTOP = undefined SHELL = /bin/zsh SSH_AUTH_SOCK = /private/tmp/com.apple.launchd.xBq3pXRZZ2/Listeners HOME = /Users/andreidumitru PATH = /usr/bin:/bin:/usr/sbin:/sbin __CFBundleIdentifier = com.unity3d.unityhub USER = andreidumitru __CF_USER_TEXT_ENCODING = 0x1F5:0x26:0x27 TMPDIR = /var/folders/sw/df_x3dt520b571h6lt_bbzq40000gn/T/ LOGNAME = andreidumitru COMMAND_MODE = unix2003 stderr[ * daemon not running; starting now at tcp:5037 ADB server didn't ACK Full server startup log: /var/folders/sw/df_x3dt520b571h6lt_bbzq40000gn/T//adb.501.log Server had pid: 23652 --- adb starting (pid 23652) --- --- adb starting (pid 23651) --- 08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Android Debug Bridge version 1.0.41 08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Version 34.0.5-10900879 08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Installed as /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb 08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 Running on Darwin 24.5.0 (arm64) 08-05 11:26:02.253 23652 8665541 I adb : main.cpp:63 08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Android Debug Bridge version 1.0.41 08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Version 34.0.5-10900879 08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Installed as /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb 08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 Running on Darwin 24.5.0 (arm64) 08-05 11:26:02.253 23651 8665540 I adb : main.cpp:63 08-05 11:26:02.256 23651 8665540 I adb : auth.cpp:416 adb_auth_init... 08-05 11:26:02.260 23651 8665540 I adb : auth.cpp:152 loaded new key from '/Users/andreidumitru/.android/adbkey' with fingerprint E6427F82BCC05B4C7B73D7569FC047E9FF2E4D6431770E9155CF9FA6188F0FD3 08-05 11:26:02.772 23652 8665541 F adb : main.cpp:165 could not install *smartsocket* listener: Address already in use * failed to start daemon adb: failed to check server version: cannot connect to daemon ] stdout[ ] exit code: 1 at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00099] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:221 at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00017] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:159 at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg, System.Text.Encoding inputEncoding) [0x0000c] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:117 at UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00008] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:223 at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00013] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/ADB.cs:216 at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002a7] in /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:372 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEditor.Android.AndroidDeploymentTargetsExtension:GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext,UnityEditor.ProgressHandler) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs:435) UnityEditor.Android.TargetScanWorker:ScanSync () (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/TargetScanWorker.cs:164) UnityEditor.Android.TargetExtension:OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[]) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:114) UnityEditor.Android.TargetExtension:OnLoad () (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/ExtensionModule.cs:75) UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/ModuleManager.cs:144) (Filename: /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/DeploymentTargets/AndroidDeploymentTargetsExtension.cs Line: 435) Android Extension - Scanning For ADB Devices 695 ms Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.010 seconds Domain Reload Profiling: 1381ms BeginReloadAssembly (129ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (157ms) LoadAssemblies (129ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (152ms) TypeCache.Refresh (151ms) TypeCache.ScanAssembly (136ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1011ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (969ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (781ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (88ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.623 seconds Refreshing native plugins compatible for Editor in 7.81 ms, found 10 plugins. Native extension for Android target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.NullReferenceException: Object reference not set to an instance of an object at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132) (Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132) [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Failed to get package versions: Cannot connect to Unity Package Manager local server UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Unity.XR.CoreUtils.Editor.PackageVersionUtility:UpdatePackageVersions () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:59) Unity.XR.CoreUtils.Editor.PackageVersionUtility:GetPackageVersion (string) (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:77) UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152) (Filename: ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs Line: 59) Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.684 seconds Domain Reload Profiling: 1300ms BeginReloadAssembly (109ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (32ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (446ms) LoadAssemblies (269ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (223ms) TypeCache.Refresh (183ms) TypeCache.ScanAssembly (162ms) BuildScriptInfoCaches (29ms) ResolveRequiredComponents (9ms) FinalizeReload (684ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (578ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (326ms) ProcessInitializeOnLoadMethodAttributes (157ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.06 seconds Refreshing native plugins compatible for Editor in 2.45 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 248 Unused Serialized files (Serialized files now loaded: 0) Unloading 5662 unused Assets / (4.2 MB). Loaded Objects now: 6409. Memory consumption went from 176.5 MB to 172.3 MB. Total: 11.466917 ms (FindLiveObjects: 0.402541 ms CreateObjectMapping: 0.169042 ms MarkObjects: 5.221208 ms DeleteObjects: 5.673667 ms) ======================================================================== Received Import Request. Time since last request: 411705.177946 seconds. path: Assets/Samples/XR Interaction Toolkit/3.1.2/Starter Assets/Prefabs artifactKey: Guid(d93dd55b5e3f13549ab7e819935c2b3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Samples/XR Interaction Toolkit/3.1.2/Starter Assets/Prefabs using Guid(d93dd55b5e3f13549ab7e819935c2b3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '284431e45fc523ae9bfb9c97c8b716ad') in 0.004659875 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000037 seconds. path: Assets/Samples/XR Interaction Toolkit/3.1.2/Starter Assets/Prefabs/XR Origin (XR Rig).prefab artifactKey: Guid(f6336ac4ac8b4d34bc5072418cdc62a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Samples/XR Interaction Toolkit/3.1.2/Starter Assets/Prefabs/XR Origin (XR Rig).prefab using Guid(f6336ac4ac8b4d34bc5072418cdc62a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '76b3dc717afb2a616b91284e7d5057c0') in 0.77135275 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 548 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 3.57 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 5598 unused Assets / (3.1 MB). Loaded Objects now: 6484. Memory consumption went from 146.5 MB to 143.4 MB. Total: 29.479875 ms (FindLiveObjects: 0.543292 ms CreateObjectMapping: 0.177250 ms MarkObjects: 27.217000 ms DeleteObjects: 1.541625 ms) Prepare: number of updated asset objects reloaded= 1 ======================================================================== Received Import Request. Time since last request: 70.899613 seconds. path: Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo artifactKey: Guid(c8503cd84347847639a66bd60f9a8145) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo using Guid(c8503cd84347847639a66bd60f9a8145) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5d6af91ba0a4fdc93eae71aca4573f51') in 0.000472417 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Begin MonoManager ReloadAssembly Thread 0x17e653000 may have been prematurely finalized - Loaded All Assemblies, in 0.778 seconds Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Refreshing native plugins compatible for Editor in 2.91 ms, found 10 plugins. Native extension for Android target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/HandsInteractionDemo.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.Samples.Hands.Editor' already exists (Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/HandsInteractionDemo.Editor.asmdef) [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.NullReferenceException: Object reference not set to an instance of an object at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132) (Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132) Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.655 seconds Domain Reload Profiling: 1436ms BeginReloadAssembly (283ms) ExecutionOrderSort (0ms) DisableScriptedObjects (32ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (93ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (432ms) LoadAssemblies (324ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (180ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (143ms) ResolveRequiredComponents (10ms) FinalizeReload (655ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (515ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (94ms) ProcessInitializeOnLoadAttributes (321ms) ProcessInitializeOnLoadMethodAttributes (89ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 2.52 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 43 Unused Serialized files (Serialized files now loaded: 0) Unloading 5660 unused Assets / (2.7 MB). Loaded Objects now: 6459. Memory consumption went from 183.8 MB to 181.0 MB. Total: 11.580458 ms (FindLiveObjects: 1.164125 ms CreateObjectMapping: 0.349791 ms MarkObjects: 7.770834 ms DeleteObjects: 2.295125 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 1232.140573 seconds. path: Assets/ImportAssts/Teleport area.mat artifactKey: Guid(7ed06ccd9136f40398f15f368a56628d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/ImportAssts/Teleport area.mat using Guid(7ed06ccd9136f40398f15f368a56628d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd6be90de2ad1ba876fbcf21c45970bba') in 0.49958075 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 148.045231 seconds. path: Assets/ImportAssts/Teleport anchor.mat artifactKey: Guid(113abceb90c354d4ca727e41ed9e8c60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/ImportAssts/Teleport anchor.mat using Guid(113abceb90c354d4ca727e41ed9e8c60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2a5dbcf9f4f0aa11a39b19efc9fb3979') in 0.034277125 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 251.953511 seconds. path: Assets/ImportAssts/Teleport anchor.mat artifactKey: Guid(113abceb90c354d4ca727e41ed9e8c60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/ImportAssts/Teleport anchor.mat using Guid(113abceb90c354d4ca727e41ed9e8c60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ed43504b889b2b1d25308a7780e54d97') in 0.044352083 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1