VR4Medical/ICI/Library/PackageCache/com.unity.burst@6aff1dd08a0c/Documentation~/compilation-burstdiscard.md
2025-07-29 13:45:50 +03:00

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# Exclude code from Burst compilation
By default, Burst compiles all methods in jobs decorated with the `[BurstCompile]` attribute. But some methods aren't appropriate for Burst compilation. For example, methods that perform logging using managed objects or that check the validity of something only valid in a managed environment can only run in a .NET runtime. In such cases you can use the [`[BurstDiscard]`](xref:Unity.Burst.BurstDiscardAttribute) attribute on a method or property to exclude it from Burst compilation:
```c#
[BurstCompile]
public struct MyJob : IJob
{
public void Execute()
{
// Only executed when running from a full .NET runtime
// this method call will be discard when compiling this job with
// [BurstCompile] attribute
MethodToDiscard();
}
[BurstDiscard]
private static void MethodToDiscard(int arg)
{
Debug.Log($"This is a test: {arg}");
}
}
```
>[!NOTE]
>A method with `[BurstDiscard]` can't have a return value.
You can use a `ref` or `out` parameter, which indicates whether the code is running on Burst or managed:
```c#
[BurstDiscard]
private static void SetIfManaged(ref bool b) => b = false;
private static bool IsBurst()
{
var b = true;
SetIfManaged(ref b);
return b;
}
```
## Additional resources
* [`[BurstDiscard]` attribute API reference](xref:Unity.Burst.BurstDiscardAttribute)
* [Marking code for Burst compilation](compilation-burstcompile.md)