24 lines
2.2 KiB
Markdown
24 lines
2.2 KiB
Markdown
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uid: xri-samples-xr-device-simulator
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---
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# XR Device Simulator (Legacy)
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This sample is installed into the default location for package samples, in the `Assets\Samples\XR Interaction Toolkit\[version]\XR Device Simulator` folder. You can move these Assets to a different location.
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The XR Interaction Toolkit package provides an example implementation of an XR Device Simulator to allow for manipulating an HMD and a pair of controllers using mouse and keyboard input. This sample contains example bindings for use with that simulator, and a Prefab which you can add to your scene to quickly start using the simulator. Please see the [XR Interaction Simulator Overview](xr-interaction-simulator-overview.md) for more information on how to use the interaction simulator.
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|**Asset**|**Description**|
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|**`Hand Expression Captures\`**|Asset folder containing captured hand poses for the simulator when simulating tracked hands.|
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|**`Scripts\`**|Asset folder containing scripts for the runtime UI for the XR Device Simulator.|
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|**`UI\`**|Asset folder containing prefabs and textures for the runtime UI for the XR Device Simulator.|
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|**`XR Device Controller Controls.inputactions`**|Asset that contains actions with default bindings for use with the XR Device Simulator focused on controls for the simulated controllers.|
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|**`XR Device Hand Controls.inputactions`**|Asset that contains actions with default bindings for use with the XR Device Simulator focused on controls for the simulated hands.|
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|**`XR Device Simulator.prefab`**|Prefab with the XR Device Simulator component with references to actions configured.|
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|**`XR Device Simulator Controls.inputactions`**|Asset that contains actions with default bindings for use with the XR Device Simulator focused on controls for the simulator itself.|
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## Known issues
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- When checking `Use XR Interaction Simulator in scenes` in the `Project Settings > XR Plug-in Management > XR Interaction Toolkit` window, there is a race-condition on some devices where an error about being unable to find the simulator prefab is erroneously displayed in the console.
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