VR4Medical/ICI/Library/PackageCache/com.unity.xr.openxr@3903c1059bcf/Samples~/MeshingFeature
2025-07-29 13:45:50 +03:00
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Editor start 2025-07-29 13:45:50 +03:00
MeshingFeaturePlugin start 2025-07-29 13:45:50 +03:00
DynamicMeshPrefab.prefab start 2025-07-29 13:45:50 +03:00
DynamicMeshPrefab.prefab.meta start 2025-07-29 13:45:50 +03:00
Editor.meta start 2025-07-29 13:45:50 +03:00
FallingSphere.cs start 2025-07-29 13:45:50 +03:00
FallingSphere.cs.meta start 2025-07-29 13:45:50 +03:00
MeshingBehaviour.cs start 2025-07-29 13:45:50 +03:00
MeshingBehaviour.cs.meta start 2025-07-29 13:45:50 +03:00
MeshingFeature.unity start 2025-07-29 13:45:50 +03:00
MeshingFeature.unity.meta start 2025-07-29 13:45:50 +03:00
MeshingFeaturePlugin.meta start 2025-07-29 13:45:50 +03:00
MeshingTeapotFeature.cs start 2025-07-29 13:45:50 +03:00
MeshingTeapotFeature.cs.meta start 2025-07-29 13:45:50 +03:00
README.md start 2025-07-29 13:45:50 +03:00
README.md.meta start 2025-07-29 13:45:50 +03:00

Meshing Feature Sample

Demonstrates how to author an OpenXR Feature which sets up a custom XR Meshing Subsystem.

The XR SDK Meshing Subsystem allows for one to surface procedurally-generated meshes within Unity. Within OpenXR this functionality can be exposed by using creating an OpenXRFeature to manage the subsystem. This sample uses a native plugin to provide a teapot mesh through a XRMeshingSubsystem that is managed by an OpenXR feature.

See the XR SDK Meshing Subsystem for more information about the meshing subsystem.

See the Unity OpenXR Documentation for more information on developing a custom feature.