VR4Medical/ICI/Library/PackageCache/com.unity.xr.openxr@3903c1059bcf/Samples~/Controller/Scripts/ActionToVector2.cs
2025-07-29 13:45:50 +03:00

22 lines
744 B
C#

using UnityEngine.UI;
using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToVector2 : ActionToControl
{
[SerializeField] public RectTransform _handle = null;
protected override void OnActionPerformed(InputAction.CallbackContext ctx) => UpdateHandle(ctx);
protected override void OnActionStarted(InputAction.CallbackContext ctx) => UpdateHandle(ctx);
protected override void OnActionCanceled(InputAction.CallbackContext ctx) => UpdateHandle(ctx);
private void UpdateHandle(InputAction.CallbackContext ctx)
{
_handle.anchorMin = _handle.anchorMax = (ctx.ReadValue<Vector2>() + Vector2.one) * 0.5f;
}
}
}