22 lines
744 B
C#
22 lines
744 B
C#
using UnityEngine.UI;
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using UnityEngine.InputSystem;
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namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
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{
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public class ActionToVector2 : ActionToControl
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{
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[SerializeField] public RectTransform _handle = null;
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protected override void OnActionPerformed(InputAction.CallbackContext ctx) => UpdateHandle(ctx);
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protected override void OnActionStarted(InputAction.CallbackContext ctx) => UpdateHandle(ctx);
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protected override void OnActionCanceled(InputAction.CallbackContext ctx) => UpdateHandle(ctx);
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private void UpdateHandle(InputAction.CallbackContext ctx)
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{
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_handle.anchorMin = _handle.anchorMax = (ctx.ReadValue<Vector2>() + Vector2.one) * 0.5f;
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}
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}
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}
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