VR4Medical/ICI/Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Runtime/Inputs/Readers/XRInputDeviceVector2ValueReader.cs
2025-07-29 13:45:50 +03:00

20 lines
950 B
C#

namespace UnityEngine.XR.Interaction.Toolkit.Inputs.Readers
{
/// <summary>
/// A <see cref="ScriptableObject"/> that provides a <see cref="Vector2"/> value from a device
/// from the XR input subsystem as defined by its characteristics and feature usage string.
/// Intended to be used with an <see cref="XRInputValueReader"/> as its object reference
/// or as part of an <see cref="XRInputDeviceButtonReader"/>.
/// </summary>
[HelpURL(XRHelpURLConstants.k_XRInputDeviceVector2ValueReader)]
[CreateAssetMenu(fileName = "XRInputDeviceVector2ValueReader", menuName = "XR/Input Value Reader/Vector2")]
public class XRInputDeviceVector2ValueReader : XRInputDeviceValueReader<Vector2>
{
/// <inheritdoc />
public override Vector2 ReadValue() => ReadVector2Value();
/// <inheritdoc />
public override bool TryReadValue(out Vector2 value) => TryReadVector2Value(out value);
}
}