VR4Medical/ICI/Library/PackageCache/com.unity.render-pipelines.universal@2b88762731f8/Shaders/2D/Include/ShapeLightVariables.hlsl
2025-07-29 13:45:50 +03:00

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193 B
HLSL

#ifndef SHAPE_LIGHT_VARIABLES
#define SHAPE_LIGHT_VARIABLES
TEXTURE2D(_DefaultWhiteTex);
SAMPLER(sampler_DefaultWhiteTex);
float4 _DefaultWhiteTex_TexelSize;
half _HDREmulationScale;
#endif