VR4Medical/ICI/Library/PackageCache/com.unity.render-pipelines.universal@2b88762731f8/Shaders
2025-07-29 13:45:50 +03:00
..
2D start 2025-07-29 13:45:50 +03:00
AutodeskInteractive start 2025-07-29 13:45:50 +03:00
Debug start 2025-07-29 13:45:50 +03:00
Nature start 2025-07-29 13:45:50 +03:00
Particles start 2025-07-29 13:45:50 +03:00
PostProcessing start 2025-07-29 13:45:50 +03:00
Terrain start 2025-07-29 13:45:50 +03:00
Utils start 2025-07-29 13:45:50 +03:00
XR start 2025-07-29 13:45:50 +03:00
2D.meta start 2025-07-29 13:45:50 +03:00
AutodeskInteractive.meta start 2025-07-29 13:45:50 +03:00
BakedLit.shader start 2025-07-29 13:45:50 +03:00
BakedLit.shader.meta start 2025-07-29 13:45:50 +03:00
BakedLitDepthNormalsPass.hlsl start 2025-07-29 13:45:50 +03:00
BakedLitDepthNormalsPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
BakedLitForwardPass.hlsl start 2025-07-29 13:45:50 +03:00
BakedLitForwardPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
BakedLitInput.hlsl start 2025-07-29 13:45:50 +03:00
BakedLitInput.hlsl.meta start 2025-07-29 13:45:50 +03:00
BakedLitMetaPass.hlsl start 2025-07-29 13:45:50 +03:00
BakedLitMetaPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
BRGPicking.shader start 2025-07-29 13:45:50 +03:00
BRGPicking.shader.meta start 2025-07-29 13:45:50 +03:00
CameraMotionVectors.shader start 2025-07-29 13:45:50 +03:00
CameraMotionVectors.shader.meta start 2025-07-29 13:45:50 +03:00
ComplexLit.shader start 2025-07-29 13:45:50 +03:00
ComplexLit.shader.meta start 2025-07-29 13:45:50 +03:00
Debug.meta start 2025-07-29 13:45:50 +03:00
Decal.shadergraph start 2025-07-29 13:45:50 +03:00
Decal.shadergraph.meta start 2025-07-29 13:45:50 +03:00
DepthNormalsPass.hlsl start 2025-07-29 13:45:50 +03:00
DepthNormalsPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
DepthOnlyPass.hlsl start 2025-07-29 13:45:50 +03:00
DepthOnlyPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
FullscreenInvertColors.shadergraph start 2025-07-29 13:45:50 +03:00
FullscreenInvertColors.shadergraph.meta start 2025-07-29 13:45:50 +03:00
Lit.shader start 2025-07-29 13:45:50 +03:00
Lit.shader.meta start 2025-07-29 13:45:50 +03:00
LitDepthNormalsPass.hlsl start 2025-07-29 13:45:50 +03:00
LitDepthNormalsPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
LitForwardPass.hlsl start 2025-07-29 13:45:50 +03:00
LitForwardPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
LitGBufferPass.hlsl start 2025-07-29 13:45:50 +03:00
LitGBufferPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
LitInput.hlsl start 2025-07-29 13:45:50 +03:00
LitInput.hlsl.meta start 2025-07-29 13:45:50 +03:00
LitMetaPass.hlsl start 2025-07-29 13:45:50 +03:00
LitMetaPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
Nature.meta start 2025-07-29 13:45:50 +03:00
ObjectMotionVectorFallback.shader start 2025-07-29 13:45:50 +03:00
ObjectMotionVectorFallback.shader.meta start 2025-07-29 13:45:50 +03:00
Particles.meta start 2025-07-29 13:45:50 +03:00
PostProcessing.meta start 2025-07-29 13:45:50 +03:00
Shaders.cs start 2025-07-29 13:45:50 +03:00
Shaders.cs.meta start 2025-07-29 13:45:50 +03:00
ShadowCasterPass.hlsl start 2025-07-29 13:45:50 +03:00
ShadowCasterPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
SimpleLit.shader start 2025-07-29 13:45:50 +03:00
SimpleLit.shader.meta start 2025-07-29 13:45:50 +03:00
SimpleLitDepthNormalsPass.hlsl start 2025-07-29 13:45:50 +03:00
SimpleLitDepthNormalsPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
SimpleLitForwardPass.hlsl start 2025-07-29 13:45:50 +03:00
SimpleLitForwardPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
SimpleLitGBufferPass.hlsl start 2025-07-29 13:45:50 +03:00
SimpleLitGBufferPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
SimpleLitInput.hlsl start 2025-07-29 13:45:50 +03:00
SimpleLitInput.hlsl.meta start 2025-07-29 13:45:50 +03:00
SimpleLitMetaPass.hlsl start 2025-07-29 13:45:50 +03:00
SimpleLitMetaPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
SpatialMappingOcclusion.shader start 2025-07-29 13:45:50 +03:00
SpatialMappingOcclusion.shader.meta start 2025-07-29 13:45:50 +03:00
SpatialMappingWireframe.shader start 2025-07-29 13:45:50 +03:00
SpatialMappingWireframe.shader.meta start 2025-07-29 13:45:50 +03:00
Terrain.meta start 2025-07-29 13:45:50 +03:00
Unity.RenderPipelines.Universal.Shaders.asmdef start 2025-07-29 13:45:50 +03:00
Unity.RenderPipelines.Universal.Shaders.asmdef.meta start 2025-07-29 13:45:50 +03:00
Unlit.shader start 2025-07-29 13:45:50 +03:00
Unlit.shader.meta start 2025-07-29 13:45:50 +03:00
UnlitDepthNormalsPass.hlsl start 2025-07-29 13:45:50 +03:00
UnlitDepthNormalsPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
UnlitForwardPass.hlsl start 2025-07-29 13:45:50 +03:00
UnlitForwardPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
UnlitGBufferPass.hlsl start 2025-07-29 13:45:50 +03:00
UnlitGBufferPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
UnlitInput.hlsl start 2025-07-29 13:45:50 +03:00
UnlitInput.hlsl.meta start 2025-07-29 13:45:50 +03:00
UnlitMetaPass.hlsl start 2025-07-29 13:45:50 +03:00
UnlitMetaPass.hlsl.meta start 2025-07-29 13:45:50 +03:00
Utils.meta start 2025-07-29 13:45:50 +03:00
XR.meta start 2025-07-29 13:45:50 +03:00